Fulltext results:
- infine_script_reference
- condition can be one of the following: | MODE:''(game-mode)'' | True if the current [[:game_mode]] is ''(game-mode)''. For example:<code>MODE:doom2-plut</code> | | secret| True if the current map... om]] and [[:hexen]]. | | ultimate| True if the [[:game_mode]] is "[[:doom1-ultimate]]" ([[games:doom]]).
- music
- ====== Music (DED) ====== ===== Syntax ===== Music { Id = ""; Lump = ""; Ext = ""; File = "";... === The ID of the song. Used to call the song in game (i.e. the console command "playmusic "ID here"").... here. Naturally if you intend to use an external music file, you don't need to have this field in the de
- map_info_syntax
- Flags = flag1 | flag2; Gravity = 1.0; Music = ""; Par time = 0.0; # Seconds ... fier. Could be "ExMy" or "MAPxy" depending on the game. Example: if this map info is meant for the first... | ==== Gravity ==== Gravity in the map. ==== Music ==== Identifier of the song to play during this map. Notice that this is the identifier of the Music definition, not the actual MUS lump found in a WA