Fulltext results:
- overview_of_resources_doomsday_1.x
- t does not support 3D sound effects. Like other external resources, placing a music file into the //Music// resource class directory is enough. The file name must mat... be loaded from a WAD. Another way to specify an external resource file is to use the ''[[ext]]'' key of a Music definiti... he //Sfx// directory. Another way to specify an external resource file is to use the Sound definition ''[[ext]]'' key. ... the format of a sample if it's loaded from a WAD file, making it possible to compile a WAD out of WAV s
- graphic_patch
- The original data lumps are required even if an external resource is found, because the original data includes info... size of the patch. This means the image from the external resource can be of any arbitrary resolution: it will be scaled to match the original patch. Currently external patch resources are not precached, which may caus... g ''TITLEPIC''). To get around this simply place external patches in a subfolder with the same name as the