Fulltext results:
- compiling_and_running_2.0 @devel
- are required for compilation: * Qt 5 (modules: Core, Network, Gui, OpenGLExtensions, Widgets) * Qt ... e a separate directory that is used for the build files. In-tree builds are not supported. ===== Build a
- sound @ded
- characteristics of a sound effect sample. ===== Core Concepts ===== ==== Sample References ==== A r... ; Name = ""; Ext = ""; Lump = ""; File = ""; File Name = ""; Flags = ""; Group = 0; Max Channels = 0; Priority = 0; ... === Ext ==== Name of a sound [[external_resource_file|file]]. Used to locate the sample from a native o
- model @assets
- == ^ Variable ^ Description | | ''path''| Model file to be used. The path is relative to the file where the metadata is defined (e.g., **Info** of the packa... ng:supported 3D model formats]] for details about file formats. | | ''front''| Front vector in the model... other material properties specified in the model file are currently ignored. The shader ''model.skelet
- language @script
- ecutes argument as a script, returns result | | ''File'' | returns a [[Core.File]] object | | ''floor'' | rounds a number down to an integer | | ''globals'' | returns the global n... s for scripts. ; [[.module:App]] : application core ; [[.module:Audio]] : audio subsystem ; [[.mo... odule:Console]] : console variables ; [[.module:Core]] : built-in classes and core language functional
- readme_macos @guide:2.2
- ]], [[uncompressed folders]] * External [[music files]] in MP3 and other formats * Plain text [[defi... [[echo and reverb]] effects * External [[music files]] in MP3 and other formats * Uses [[http://www... DL_mixer/|SDL_mixer]] for sound effects and music files * FluidSynth for MIDI playback using [[SF2]] s... ]] ==== Requirements ==== * At least one WAD file from the original Doom, Heretic, Hexen, or other
- doomsday @guide:2.2:man
- game'' (id) ''-''''wnd'' ''-''''wh'' (w h) ''-''''file'' (file ...) Everything following ''--'' is ignored. ''@'' can be used to specify a response file whose contents are added to the command line. ===== Options ===== ; ''-file'' | ''-f'' : Specify one or more data files or
- readme_windows @guide:2.2
- ]], [[uncompressed folders]] * External [[music files]] in MP3 and other formats * Plain text [[defi... [[echo and reverb]] effects * External [[music files]] in MP3 and other formats * Uses [[http://www... DL_mixer/|SDL_mixer]] for sound effects and music files * DirectSound3D, EAX 2.0 (32-bit only), Window... ]] ==== Requirements ==== * At least one WAD file from the original Doom, Heretic, Hexen, or other
- readme_macos @guide:2.3
- ]], [[uncompressed folders]] * External [[music files]] in MP3 and other formats * Plain text [[defi... [[echo and reverb]] effects * External [[music files]] in MP3 and other formats * Uses [[http://www... DL_mixer/|SDL_mixer]] for sound effects and music files * FluidSynth for MIDI playback using [[SF2]] s... ]] ==== Requirements ==== * At least one WAD file from the original Doom, Heretic, Hexen, or other
- doomsday @guide:2.3:man
- game'' (id) ''-''''wnd'' ''-''''wh'' (w h) ''-''''file'' (file ...) Everything following ''--'' is ignored. ''@'' can be used to specify a response file whose contents are added to the command line. ===== Options ===== ; ''-file'' | ''-f'' : Specify one or more data files or
- readme_windows @guide:2.3
- ]], [[uncompressed folders]] * External [[music files]] in MP3 and other formats * Plain text [[defi... [[echo and reverb]] effects * External [[music files]] in MP3 and other formats * Uses [[http://www... DL_mixer/|SDL_mixer]] for sound effects and music files * DirectSound3D, EAX 2.0 (32-bit only), Window... ]] ==== Requirements ==== * At least one WAD file from the original Doom, Heretic, Hexen, or other
- core @script:module
- $ d.values() ⇒ [ value1, value2 ] </code> ===== Core.File ===== #@Identifier_HTML~description~@# ( ) #@Id... a~@# ) ===== Core.Folder ===== Parent class for File objects that represent folders. Folders are derived both from Core.File and Core.Folder. ===== Core.RemoteFile ===== ===== Core.String ===== Base class for values of type Text.
- 2.1 @version
- s have individual save folders so that their save files won’t conflict. When it comes to old custom prof... ofile), but you’ll need to move any existing save files over by hand. {{ image:v2.1_gamelib_view_option... y listed, or everything in a single list. **Data file configuration.** The search folder configuration ... is simpler and more flexible: {{ image:v2.1_data_files.jpg?190}} there is now a single list of folders
- package_tags @fs
- ormally used in packages: ^ Tag^ Description | | core| Used for engine resources and other data require... s mandatory packages. | | gamedata| Used for data files like the game IWADs. These are not shown in the
- doomsday @guide:2.1:man
- game'' (id) ''-''''wnd'' ''-''''wh'' (w h) ''-''''file'' (file ...) Everything following ''--'' is ignored. ''@'' can be used to specify a response file whose contents are added to the command line. ===== Options ===== ; ''-file'' | ''-f'' : Specify one or more data files or
- readme_macos @guide:2.1
- ]], [[uncompressed folders]] * External [[music files]] in MP3 and other formats * Plain text [[defi... [[echo and reverb]] effects * External [[music files]] in MP3 and other formats * Uses [[http://www... DL_mixer/|SDL_mixer]] for sound effects and music files * FluidSynth for MIDI playback using [[SF2]] s... ]] ==== Requirements ==== * At least one WAD file from the original Doom, Heretic, Hexen, or other