Fulltext results:
- sound @ded
- characteristics of a sound effect sample. ===== Core Concepts ===== ==== Sample References ==== A r... ; Name = ""; Ext = ""; Lump = ""; File = ""; File Name = ""; Flags = ""; Group = 0; Max Channels = 0; Priority = 0; ... === Ext ==== Name of a sound [[external_resource_file|file]]. Used to locate the sample from a native o
- reference @script
- doomsday/engine/src/branch/master/doomsday/sdk/libcore/net.dengine.stdlib.pack/modules/Config.ds|Applica... :** * Reading/writing files and folders using File objects * **Game:** * [[.module:Game|Show a
- model @assets
- == ^ Variable ^ Description | | ''path''| Model file to be used. The path is relative to the file where the metadata is defined (e.g., **Info** of the packa... ng:supported 3D model formats]] for details about file formats. | | ''front''| Front vector in the model... other material properties specified in the model file are currently ignored. The shader ''model.skelet
- language @script
- ecutes argument as a script, returns result | | ''File'' | returns a [[Core.File]] object | | ''floor'' | rounds a number down to an integer | | ''globals'' | returns the global n... s for scripts. ; [[.module:App]] : application core ; [[.module:Audio]] : audio subsystem ; [[.mo... odule:Console]] : console variables ; [[.module:Core]] : built-in classes and core language functional
- readme_macos @guide:2.2
- ]] ==== Requirements ==== * At least one WAD file from the original Doom, Heretic, Hexen, or other ... ning a single button. Clicking the button opens a file dialog where you can pick a folder where your IWA... e> -iwad path1 path2</code> * The configuration file //~/.doomsday/paths // is checked for ''iwaddir'' (see <html><a href="#paths_file">Files</a></html>). * Environment variables DOO
- doomsday @guide:2.2:man
- game'' (id) ''-''''wnd'' ''-''''wh'' (w h) ''-''''file'' (file ...) Everything following ''--'' is ignored. ''@'' can be used to specify a response file whose contents are added to the command line. ===== Options ===== ; ''-file'' | ''-f'' : Specify one or more data files or
- readme_windows @guide:2.2
- ]] ==== Requirements ==== * At least one WAD file from the original Doom, Heretic, Hexen, or other ... ning a single button. Clicking the button opens a file dialog where you can pick a folder where your IWA... the original game and typically has its own IWAD file. Below is a list of all the games supported by ... e files of the game are kept. Right-click on a profile and select "Show Save Folder" to open the folder
- readme_macos @guide:2.3
- ]] ==== Requirements ==== * At least one WAD file from the original Doom, Heretic, Hexen, or other ... ning a single button. Clicking the button opens a file dialog where you can pick a folder where your IWA... e> -iwad path1 path2</code> * The configuration file //~/.doomsday/paths // is checked for ''iwaddir'' (see <html><a href="#paths_file">Files</a></html>). * Environment variables DOO
- doomsday @guide:2.3:man
- game'' (id) ''-''''wnd'' ''-''''wh'' (w h) ''-''''file'' (file ...) Everything following ''--'' is ignored. ''@'' can be used to specify a response file whose contents are added to the command line. ===== Options ===== ; ''-file'' | ''-f'' : Specify one or more data files or
- readme_windows @guide:2.3
- ]] ==== Requirements ==== * At least one WAD file from the original Doom, Heretic, Hexen, or other ... ning a single button. Clicking the button opens a file dialog where you can pick a folder where your IWA... the original game and typically has its own IWAD file. Below is a list of all the games supported by ... e files of the game are kept. Right-click on a profile and select "Show Save Folder" to open the folder
- core @script:module
- $ d.values() ⇒ [ value1, value2 ] </code> ===== Core.File ===== #@Identifier_HTML~description~@# ( ) #@Id... a~@# ) ===== Core.Folder ===== Parent class for File objects that represent folders. Folders are derived both from Core.File and Core.Folder. ===== Core.RemoteFile ===== ===== Core.String ===== Base class for values of type Text. #@Identifi
- packages @fs
- ^^ </code> Anything following the left-most underscore (_) found in the package file name is excluded from the package identifier. Doo... version number from the part following the underscore. **Folders and ZIPs.** A package may be either a... and any amount of other information. **The Info file.** The root folder of the package must contain a file named **info.dei** or **Info**. This is the prima
- 2.1 @version
- y create a new save folder (right-click on the profile), but you’ll need to move any existing save files... y listed, or everything in a single list. **Data file configuration.** The search folder configuration ... Ds.** You can select any package as the main data file of a game instead of just the known IWADs. This requires creating a custom game profile, though. Custom profiles may also specify additio
- readme_macos @guide:2.1
- ]] ==== Requirements ==== * At least one WAD file from the original Doom, Heretic, Hexen, or other ... ning a single button. Clicking the button opens a file dialog where you can pick a folder where your IWA... sday Script command prompt. * The configuration file //~/.doomsday/paths // is checked for ''iwaddir'' (see <html><a href="#paths_file">Files</a></html>). * Environment variables DOO
- readme_windows @guide:2.1
- ]] ==== Requirements ==== * At least one WAD file from the original Doom, Heretic, Hexen, or other ... ning a single button. Clicking the button opens a file dialog where you can pick a folder where your IWA... the original game and typically has its own IWAD file. Below is a list of all the games supported by ... e files of the game are kept. Right-click on a profile and select "Show Save Folder" to open the folder