Fulltext results:
- doomsday @guide:2.3:man
- game'' (id) ''-''''wnd'' ''-''''wh'' (w h) ''-''''file'' (file ...) Everything following ''--'' is ignored. ''@'' can be used to specify a response file whose contents are added to the command line. ===== Options ===== ; ''-file'' | ''-f'' : Specify one or more data files or
- doomsday @guide:2.2:man
- game'' (id) ''-''''wnd'' ''-''''wh'' (w h) ''-''''file'' (file ...) Everything following ''--'' is ignored. ''@'' can be used to specify a response file whose contents are added to the command line. ===== Options ===== ; ''-file'' | ''-f'' : Specify one or more data files or
- doomsday @guide:2.1:man
- game'' (id) ''-''''wnd'' ''-''''wh'' (w h) ''-''''file'' (file ...) Everything following ''--'' is ignored. ''@'' can be used to specify a response file whose contents are added to the command line. ===== Options ===== ; ''-file'' | ''-f'' : Specify one or more data files or
- readme_macos @guide:2.3
- ]], [[uncompressed folders]] * External [[music files]] in MP3 and other formats * Plain text [[defi... [[echo and reverb]] effects * External [[music files]] in MP3 and other formats * Uses [[http://www... DL_mixer/|SDL_mixer]] for sound effects and music files * FluidSynth for MIDI playback using [[SF2]] s... ]] ==== Requirements ==== * At least one WAD file from the original Doom, Heretic, Hexen, or other
- readme_macos @guide:2.2
- ]], [[uncompressed folders]] * External [[music files]] in MP3 and other formats * Plain text [[defi... [[echo and reverb]] effects * External [[music files]] in MP3 and other formats * Uses [[http://www... DL_mixer/|SDL_mixer]] for sound effects and music files * FluidSynth for MIDI playback using [[SF2]] s... ]] ==== Requirements ==== * At least one WAD file from the original Doom, Heretic, Hexen, or other
- readme_macos @guide:2.1
- ]], [[uncompressed folders]] * External [[music files]] in MP3 and other formats * Plain text [[defi... [[echo and reverb]] effects * External [[music files]] in MP3 and other formats * Uses [[http://www... DL_mixer/|SDL_mixer]] for sound effects and music files * FluidSynth for MIDI playback using [[SF2]] s... ]] ==== Requirements ==== * At least one WAD file from the original Doom, Heretic, Hexen, or other
- readme_windows @guide:2.3
- ]], [[uncompressed folders]] * External [[music files]] in MP3 and other formats * Plain text [[defi... [[echo and reverb]] effects * External [[music files]] in MP3 and other formats * Uses [[http://www... DL_mixer/|SDL_mixer]] for sound effects and music files * DirectSound3D, EAX 2.0 (32-bit only), Window... ]] ==== Requirements ==== * At least one WAD file from the original Doom, Heretic, Hexen, or other
- readme_windows @guide:2.2
- ]], [[uncompressed folders]] * External [[music files]] in MP3 and other formats * Plain text [[defi... [[echo and reverb]] effects * External [[music files]] in MP3 and other formats * Uses [[http://www... DL_mixer/|SDL_mixer]] for sound effects and music files * DirectSound3D, EAX 2.0 (32-bit only), Window... ]] ==== Requirements ==== * At least one WAD file from the original Doom, Heretic, Hexen, or other
- readme_windows @guide:2.1
- ]], [[uncompressed folders]] * External [[music files]] in MP3 and other formats * Plain text [[defi... [[echo and reverb]] effects * External [[music files]] in MP3 and other formats * Uses [[http://www... DL_mixer/|SDL_mixer]] for sound effects and music files * DirectSound3D, EAX 2.0 (32-bit only), Window... ]] ==== Requirements ==== * At least one WAD file from the original Doom, Heretic, Hexen, or other
- 2.1 @version
- s have individual save folders so that their save files won’t conflict. When it comes to old custom prof... ofile), but you’ll need to move any existing save files over by hand. {{ image:v2.1_gamelib_view_option... y listed, or everything in a single list. **Data file configuration.** The search folder configuration ... is simpler and more flexible: {{ image:v2.1_data_files.jpg?190}} there is now a single list of folders
- core @script:module
- $ d.values() ⇒ [ value1, value2 ] </code> ===== Core.File ===== #@Identifier_HTML~description~@# ( ) #@Id... a~@# ) ===== Core.Folder ===== Parent class for File objects that represent folders. Folders are derived both from Core.File and Core.Folder. ===== Core.RemoteFile ===== ===== Core.String ===== Base class for values of type Text.
- model @assets
- == ^ Variable ^ Description | | ''path''| Model file to be used. The path is relative to the file where the metadata is defined (e.g., **Info** of the packa... ng:supported 3D model formats]] for details about file formats. | | ''front''| Front vector in the model... other material properties specified in the model file are currently ignored. The shader ''model.skelet
- libcore @devel
- the name of the shared library that contains the core of the [[doomsday_engine]] version 2.((The actual file name depends on the platform: * On Windows, it is **deng_core.dll**. * On Mac OS X, it is **libdeng_core.dylib**. * On Linux, it is **libdeng_core.so**.)) It is based on [[hawthorn]]. ====== Doomsday 2 a
- 1.15 @version
- ,1.15.0,build1616~@# ===== Highlights ===== {{ file:custom_episode.jpg?320x0}} **Custom episodes.** [... imilar to the original Doom on a VGA display. {{ file:pixel_density.jpg?320x0}} **UI improvements.** Re... en added where you can specify the MIDI soundfont file conveniently. On OS X, there is now support for retina (HiDPI) displays. {{ file:delete_savegame.jpg?320x0}} **Set IWAD folder in
- sound @ded
- characteristics of a sound effect sample. ===== Core Concepts ===== ==== Sample References ==== A r... ; Name = ""; Ext = ""; Lump = ""; File = ""; File Name = ""; Flags = ""; Group = 0; Max Channels = 0; Priority = 0; ... === Ext ==== Name of a sound [[external_resource_file|file]]. Used to locate the sample from a native o