Fulltext results:
- troubleshooting @guide
- [runtime folder]] and delete the ''configs/<game>/player/bindings.cfg'' file. Note that each game plugin h... me running, you can open the [[guide:task_bar_and_console#console|console]] by pressing Shift-Esc and type the following commands: clearbindings defaultbindings ==
- app @script:module
- Player~@# ( ) Returns an object representing the console player ([[script:module:App#app.player|App.Player]]). #@Identifier_HTML~gamePlugin~@# ( ) Returns... er. #@Identifier_HTML~id~@# ( ) Returns the ID/console number of the player. In a single-player game, this is always zero. #@Identifier_HTML~pow... @# ) Returns one of the power-up counters of the player. The returned value is the number of 35 Hz tics ... fter this duration, ammo will be depleted and the player must start a new attack. This behavior is define
- reference @script
- e during upgrades, SF2 soundfont caching)]] * **Console:** * [[.module:console|List, get, and set cvars]] * [[guide:task_bar_and_console#console|Interactive scripting prompt (toggle in taskbar)]] * **Definitions:** * [[script:module:defs
- state @ded
- : * //self// refers to the thing itself, or the player mobj in case of a psprite action ([[script:module:world#worldthing|World.Thing]]) * //player// refers to the current player ([[script:module:app#appplayer|App.Player]], psprite actions only) [[:script|All features of Doomsday Sc
- 2.2.2 @version
- rendered with incorrect clip plane distances. * Player 3D weapon models that use the [[assets:model|new ... 3 and 16:9 view aspect ratios. * The "cubeshot" console command that generates environment cube maps only
- overview_of_resources_doomsday_1.x @modding
- change specific colors in some sprites, e.g., the players, so that the same image can be displayed with di... ways zero in Doom and Heretic. In Hexen, it's the player's class (0=Fighter, 1=Cleric, 2=Mage). //tableNum... mple: //playa1-table01-ck.png// would be the Doom player sprite frame A1 with color table 1. The //-ck// s... maller than the pixels of regular textures. The console variables {{var|rend-tex-detail}}, {{var|rend-tex
- readme_macos @guide:2.2
- updater]] for easy upgrades * In-game [[command console]] Graphics: * OpenGL 3.3 renderer * World [... soundfonts Multiplayer: * Supports up to [[15 player games]] * Clients can join games in progress ... f mods loaded on the server * list of connected players * server version **Joining a game.** Join an ... ded automatically after you click the button. **Player name and color.** When a game is running (after j
- doomsday @guide:2.2:man
- askbar">Task Bar</a></html>) or with the ''load'' console command. ; ''-game'' | ''-g'' : Sets the game... mode). ; ''-command'' | ''-cmd'' : Execute a console command during startup. Multiple commands can be joined together with semicolons. Note that console variables have game plugin specific values, so if... g at the given network address. Equivalent to the console command ''connect''. ; ''-devlog'' | ''-nodevlo
- readme_windows @guide:2.2
- updater]] for easy upgrades * In-game [[command console]] Graphics: * OpenGL 3.3 renderer * World [... (for MIDI) Multiplayer: * Supports up to [[15 player games]] * Clients can join games in progress ... f mods loaded on the server * list of connected players * server version **Joining a game.** Join an ... ded automatically after you click the button. **Player name and color.** When a game is running (after j
- doomsday @guide:2.3:man
- askbar">Task Bar</a></html>) or with the ''load'' console command. ; ''-game'' | ''-g'' : Sets the game... mode). ; ''-command'' | ''-cmd'' : Execute a console command during startup. Multiple commands can be joined together with semicolons. Note that console variables have game plugin specific values, so if... g at the given network address. Equivalent to the console command ''connect''. ; ''-devlog'' | ''-nodevlo
- readme_macos @guide:2.3
- updater]] for easy upgrades * In-game [[command console]] Graphics: * OpenGL 3.3 renderer * World [... soundfonts Multiplayer: * Supports up to [[15 player games]] * Clients can join games in progress ... f mods loaded on the server * list of connected players * server version **Joining a game.** Join an ... ded automatically after you click the button. **Player name and color.** When a game is running (after j
- readme_windows @guide:2.3
- updater]] for easy upgrades * In-game [[command console]] Graphics: * OpenGL 3.3 renderer * World [... (for MIDI) Multiplayer: * Supports up to [[15 player games]] * Clients can join games in progress ... f mods loaded on the server * list of connected players * server version **Joining a game.** Join an ... ded automatically after you click the button. **Player name and color.** When a game is running (after j
- command @xg:class
- ====== <code>Class = command </code> Executes a console command. ===== Parameters ===== ^ Prm^ Name^ Type^ Meaning | | Sp0| | String| The console command to be executed. Note that semicolons can ... ID = 5031 Comment = "Turn fog on when player crosses" Flags = player_cross Flags2 = when_act | any Class = command Count = 1
- game @script:module
- L~Number,player~@# = None ) Shows a message in a player's HUD and prints it also to the console log. If //player// is None, the message goes to the console player.
- player_controls @devel
- ====== Player controls ====== This article describes the system of how input events are used for controlling players, and how this works in the client/server archite... sday is using. ===== Motivation ===== Why are player controls being reworked? * Engine-side control... model where there is no separation between single-player and multiplayer, and ticcmds are no longer used.