Fulltext results:
- 1.9.0-beta6 @version
- s and weapons (e.g., "give w1k2" will give to the console player weapon 1 and key 2). Health can also be given (e.... ys and weapons (e.g. "give w1k2" will give to the console player weapon 1 and key 2). * Added [[server-game-coo... to give individual ammos, keys and weapons (e.g. "give w1k2" will give to the console player weapon 1 and key 2).
- player_controls @devel
- ====== Player controls ====== This article describes the system of how input events are used for controlling players, and how this works in the client/server archite... sday is using. ===== Motivation ===== Why are player controls being reworked? * Engine-side control... model where there is no separation between single-player and multiplayer, and ticcmds are no longer used.
- app @script:module
- Player~@# ( ) Returns an object representing the console player ([[script:module:App#app.player|App.Player]]). #@Identifier_HTML~gamePlugin~@# ( ) Returns... er. #@Identifier_HTML~id~@# ( ) Returns the ID/console number of the player. In a single-player game, this is always zero. #@Identifier_HTML~pow... @# ) Returns one of the power-up counters of the player. The returned value is the number of 35 Hz tics ... fter this duration, ammo will be depleted and the player must start a new attack. This behavior is define
- doomsday @guide:2.3:man
- askbar">Task Bar</a></html>) or with the ''load'' console command. ; ''-game'' | ''-g'' : Sets the game... mode). ; ''-command'' | ''-cmd'' : Execute a console command during startup. Multiple commands can be joined together with semicolons. Note that console variables have game plugin specific values, so if... g at the given network address. Equivalent to the console command ''connect''. ; ''-devlog'' | ''-nodevlo
- readme_macos @guide:2.1
- updater]] for easy upgrades * In-game [[command console]] Graphics: * OpenGL 3.3 renderer * World [... soundfonts Multiplayer: * Supports up to [[15 player games]] * Clients can join games in progress ... f mods loaded on the server * list of connected players * server version **Joining a game.** Join an ... ded automatically after you click the button. **Player name and color.** When a game is running (after j
- readme_windows @guide:2.1
- updater]] for easy upgrades * In-game [[command console]] Graphics: * OpenGL 3.3 renderer * World [... (for MIDI) Multiplayer: * Supports up to [[15 player games]] * Clients can join games in progress ... f mods loaded on the server * list of connected players * server version **Joining a game.** Join an ... ded automatically after you click the button. **Player name and color.** When a game is running (after j
- readme_macos @guide:2.2
- updater]] for easy upgrades * In-game [[command console]] Graphics: * OpenGL 3.3 renderer * World [... soundfonts Multiplayer: * Supports up to [[15 player games]] * Clients can join games in progress ... f mods loaded on the server * list of connected players * server version **Joining a game.** Join an ... ded automatically after you click the button. **Player name and color.** When a game is running (after j
- readme_windows @guide:2.2
- updater]] for easy upgrades * In-game [[command console]] Graphics: * OpenGL 3.3 renderer * World [... (for MIDI) Multiplayer: * Supports up to [[15 player games]] * Clients can join games in progress ... f mods loaded on the server * list of connected players * server version **Joining a game.** Join an ... ded automatically after you click the button. **Player name and color.** When a game is running (after j
- readme_macos @guide:2.3
- updater]] for easy upgrades * In-game [[command console]] Graphics: * OpenGL 3.3 renderer * World [... soundfonts Multiplayer: * Supports up to [[15 player games]] * Clients can join games in progress ... f mods loaded on the server * list of connected players * server version **Joining a game.** Join an ... ded automatically after you click the button. **Player name and color.** When a game is running (after j
- readme_windows @guide:2.3
- updater]] for easy upgrades * In-game [[command console]] Graphics: * OpenGL 3.3 renderer * World [... (for MIDI) Multiplayer: * Supports up to [[15 player games]] * Clients can join games in progress ... f mods loaded on the server * list of connected players * server version **Joining a game.** Join an ... ded automatically after you click the button. **Player name and color.** When a game is running (after j
- doomsday @guide:2.2:man
- askbar">Task Bar</a></html>) or with the ''load'' console command. ; ''-game'' | ''-g'' : Sets the game... mode). ; ''-command'' | ''-cmd'' : Execute a console command during startup. Multiple commands can be joined together with semicolons. Note that console variables have game plugin specific values, so if... g at the given network address. Equivalent to the console command ''connect''. ; ''-devlog'' | ''-nodevlo
- doomsday @guide:2.1:man
- askbar">Task Bar</a></html>) or with the ''load'' console command. ; ''-game'' | ''-g'' : Sets the game... mode). ; ''-command'' | ''-cmd'' : Execute a console command during startup. Multiple commands can be joined together with semicolons. Note that console variables have game plugin specific values, so if... g at the given network address. Equivalent to the console command ''connect''. ; ''-devlog'' | ''-nodevlo
- doomsday @guide:2.0:man
- askbar">Task Bar</a></html>) or with the ''load'' console command. ; ''-game'' | ''-g'' : Sets the game... found inside: ; //runtime/autoexec.cfg // : Console commands to execute after loading the game with t... onfigs/ // : Game profiles and saved values for console variables and control bindings. ; //runtime/doo... updater]] for easy upgrades * In-game [[command console]] Graphics: * OpenGL 2.1 renderer * World [
- record_movies @howto
- e file name of the demo (.CDM) and optionally the console number to record. Example: recorddemo my.cdm 2 will begin recording player number 2 into the file my.cdm. A flashing message... auses the recording of a demo. Optionally takes a console number as an argument. Example: pausedemo 2 pauses the recording of player number 2. stopdemo: Stops recording a demo. Optionally takes a console number as an argument. Example: stopdemo 2 stops the recording of player number 2. makelocp: Create a new local player. Y... be a server when using this command. A new local player will be spawned, at the specified console. For example: makelocp 1 will spawn a new local p
- readme_windows @guide:2.0
- updater]] for easy upgrades * In-game [[command console]] Graphics: * OpenGL 2.1 renderer * World [... (for MIDI) Multiplayer: * Supports up to [[15 player games]] * Clients can join games in progress ... ckages loaded on the server * list of connected players * server version **Joining a game.** Join an ... rver list or in the server information popup. **Player name and color.** When a game is running (after j