Fulltext results:
- troubleshooting @guide
- [runtime folder]] and delete the ''configs/<game>/player/bindings.cfg'' file. Note that each game plugin h... me running, you can open the [[guide:task_bar_and_console#console|console]] by pressing Shift-Esc and type the following commands: clearbindings defaultbindings ==
- app @script:module
- Player~@# ( ) Returns an object representing the console player ([[script:module:App#app.player|App.Player]]). #@Identifier_HTML~gamePlugin~@# ( ) Returns... er. #@Identifier_HTML~id~@# ( ) Returns the ID/console number of the player. In a single-player game, this is always zero. #@Identifier_HTML~pow... @# ) Returns one of the power-up counters of the player. The returned value is the number of 35 Hz tics ... fter this duration, ammo will be depleted and the player must start a new attack. This behavior is define
- reference @script
- e during upgrades, SF2 soundfont caching)]] * **Console:** * [[.module:console|List, get, and set cvars]] * [[guide:task_bar_and_console#console|Interactive scripting prompt (toggle in taskbar)]] * **Definitions:** * [[script:module:defs
- state @ded
- : * //self// refers to the thing itself, or the player mobj in case of a psprite action ([[script:module:world#worldthing|World.Thing]]) * //player// refers to the current player ([[script:module:app#appplayer|App.Player]], psprite actions only) [[:script|All features of Doomsday Sc
- 2.2.2 @version
- rendered with incorrect clip plane distances. * Player 3D weapon models that use the [[assets:model|new ... 3 and 16:9 view aspect ratios. * The "cubeshot" console command that generates environment cube maps only
- overview_of_resources_doomsday_1.x @modding
- ways zero in Doom and Heretic. In Hexen, it's the player's class (0=Fighter, 1=Cleric, 2=Mage). //tableNum... mple: //playa1-table01-ck.png// would be the Doom player sprite frame A1 with color table 1. The //-ck// s... maller than the pixels of regular textures. The console variables {{var|rend-tex-detail}}, {{var|rend-tex... n be played at any time using the {{cmd|playext}} console command. As an alternative to FMOD there is the
- readme_macos @guide:2.2
- updater]] for easy upgrades * In-game [[command console]] Graphics: * OpenGL 3.3 renderer * World [... soundfonts Multiplayer: * Supports up to [[15 player games]] * Clients can join games in progress ... ded automatically after you click the button. **Player name and color.** When a game is running (after joining a multiplayer game or also in single-player), go to the game's "Options" menu and select "Pla
- doomsday @guide:2.2:man
- askbar">Task Bar</a></html>) or with the ''load'' console command. ; ''-game'' | ''-g'' : Sets the game... mode). ; ''-command'' | ''-cmd'' : Execute a console command during startup. Multiple commands can be joined together with semicolons. Note that console variables have game plugin specific values, so if... g at the given network address. Equivalent to the console command ''connect''. ; ''-devlog'' | ''-nodevlo
- readme_windows @guide:2.2
- updater]] for easy upgrades * In-game [[command console]] Graphics: * OpenGL 3.3 renderer * World [... (for MIDI) Multiplayer: * Supports up to [[15 player games]] * Clients can join games in progress ... ded automatically after you click the button. **Player name and color.** When a game is running (after joining a multiplayer game or also in single-player), go to the game's "Options" menu and select "Pla
- readme_macos @guide:2.3
- updater]] for easy upgrades * In-game [[command console]] Graphics: * OpenGL 3.3 renderer * World [... soundfonts Multiplayer: * Supports up to [[15 player games]] * Clients can join games in progress ... ded automatically after you click the button. **Player name and color.** When a game is running (after joining a multiplayer game or also in single-player), go to the game's "Options" menu and select "Pla
- doomsday @guide:2.3:man
- askbar">Task Bar</a></html>) or with the ''load'' console command. ; ''-game'' | ''-g'' : Sets the game... mode). ; ''-command'' | ''-cmd'' : Execute a console command during startup. Multiple commands can be joined together with semicolons. Note that console variables have game plugin specific values, so if... g at the given network address. Equivalent to the console command ''connect''. ; ''-devlog'' | ''-nodevlo
- readme_windows @guide:2.3
- updater]] for easy upgrades * In-game [[command console]] Graphics: * OpenGL 3.3 renderer * World [... (for MIDI) Multiplayer: * Supports up to [[15 player games]] * Clients can join games in progress ... ded automatically after you click the button. **Player name and color.** When a game is running (after joining a multiplayer game or also in single-player), go to the game's "Options" menu and select "Pla
- command @xg:class
- ====== <code>Class = command </code> Executes a console command. ===== Parameters ===== ^ Prm^ Name^ Type^ Meaning | | Sp0| | String| The console command to be executed. Note that semicolons can ... ID = 5031 Comment = "Turn fog on when player crosses" Flags = player_cross Flags2 = when_act | any Class = command Count = 1
- game @script:module
- L~Number,player~@# = None ) Shows a message in a player's HUD and prints it also to the console log. If //player// is None, the message goes to the console player.
- player_controls @devel
- ====== Player controls ====== This article describes the system of how input events are used for control... sday is using. ===== Motivation ===== Why are player controls being reworked? * Engine-side control... model where there is no separation between single-player and multiplayer, and ticcmds are no longer used. ... ngine-side) configuration of input device axes to player controls. ===== How players are controlled? ===