Fulltext results:
- 1.9.0-beta6
- s and weapons (e.g., "give w1k2" will give to the console player weapon 1 and key 2). Health can also be given (e.... ys and weapons (e.g. "give w1k2" will give to the console player weapon 1 and key 2). * Added [[server-game-coo... to give individual ammos, keys and weapons (e.g. "give w1k2" will give to the console player weapon 1 and key 2).
- detailed_list_of_changes_in_doomsday_version_1.9.7
- * [367] regression: blank screen on client * player thing angle not updating in automap * [367] re... er * bump minor game plugin versions * multiplayer: test with model resource packs loaded on client ... disable bindings for MP chat if there is only one player in game * aspect correct view window geometry * zero player control when receiving conflicting input (turn le
- 1.9.0-beta6.9
- 0-beta6.9~@# ===== Known issues ===== * Multiplayer games are not fully operational. The stable version 1.8.6 is recommended for multiplayer games at this time. * Demo recording/playback ... anifested the symptom "Auto map drawing lines the player can't see at map start up". http://sourceforge.ne... ertically on each character. * Movement of the player's viewpoint when riding moving platforms suggeste
- 1.9.7
- provided as a separate .deb package. * **Multiplayer.** This is the first release in the 1.9 series where multiplayer is fully functional (with some [[#Multiplayer|caveats]]). The Deng Team will be running public multiplayer games for Doom, Heretic and Hexen for testing pur
- 1.9.0-beta6.8
- nd resetting your old bindings with the following console command: clearbindings; defaultbindings ===== Known issues ===== * Multiplayer games are not fully operational. The stable version 1.8.6 is recommended for multiplayer games at this time. ===== Fixes ===== ==== En... world.com/idgames/index.php?id=2803 * When the player teleports the current view was not instantly upda
- 1.9.0-beta5
- erer. Use [[-notexcomp]] to disable it. * When consoleplayer is a camera, freezing the render lists should ignore changes to the player's "in-void" status (sky "flashing" when moving be... nd is generally more future-proof. * Moved all console command and console variable help strings to external files (e.g., cphelp.txt) which are read at runtime. ==== Console ==== * Console performance increased signific
- detailed_list_of_changes_in_doomsday_version_1.14
- near the edge of the window. * Removed invalid console variables (like "player-weapon-order8" in Heretic). ==== Renderer ====... tion menus, renderer appearance profiles, and the console. * Task bar: multiplayer menu providing an easy method of leaving the current server and displaying co... is now mapped to both left and right frames. * Console shortcut key can be set using a menu item in the
- detailed_list_of_changes_in_doomsday_version_1.10
- reference#Commands|"If" conditions]] for checking player class were malfunctioning. ===== Multiplayer ===== * Player's weapon disappears after completing a map and beginning another. * Kill, item, an... Assign the first start spot to the first client (player number 1), instead of player number 0 like in sin
- detailed_list_of_changes_in_doomsday_version_1.9.9
- ing of malformed Doom-format sound lumps. ===== Console ===== * Potential crash from the [[:recorddem... from the wrong lumps). * Hexen v1.0 and v1.1: Player color translations were applied incorrectly. * ... EOF characters in DeHackEd patches. ===== Multiplayer ===== * Server: mobj flags got lost due to a ... Automap: Polyobj lines are invisible. * Multiplayer Player Setup menu content placement. * Cannot
- detailed_list_of_changes_in_doomsday_version_1.13
- h attempting to use autocompletion. ===== {{tag|Console}} ===== * A dismissed autocompletion popup c... cess when log messages are being prepared for the console history. ===== {{tag|All Games}} ===== * L... ll be truncated/omitted to make more room for the console command line. * Widgets will smoothly change o... Support for using Oculus Rift's head tracking for player turning and looking. * Added a virtual input d
- detailed_list_of_changes_in_doomsday_version_1.9.8
- sound is not cut off by their footsteps). ===== Console ===== * Brackets can again be typed in the console: { } * [[:rend-dev-wireframe]] should not be wri... background textures being fully white, while the console is drawn ok. * Detail texture contrast normali... ered incorrectly. {{:sfbug|3510109}} ===== Multiplayer ===== * Hexen: [[:setclass]] should not be im
- 1.14
- ng you to browse, load and inspect **ongoing multiplayer** and **available savegames**, in addition to singleplayer games. This is where you'll end up without a game... ntity key]] as desired. * **Find and join multiplayer games.** The UI for joining multiplayer games has been revamped using our new [[ui_framework|framework]].
- detailed_list_of_changes_in_doomsday_version_1.12
- nds" (return to original height). * **Hexen:** Player spawning under 3D bridge object failed. * **XG... Open Sans]] is used as the UI font. ===== {{tag|Console}} ===== * When the [[:task_bar]] is dismissed, the current contents of the console command line are saved in the command history. * [[:console]] command line autocompletion (when pressing the
- detailed_list_of_changes_in_doomsday_version_1.15
- stances. * Post-processing effects cause other consoles to go black/white, when the [[:split_screen_mode... lar of its cave. * Cough sound playback when a player in god mode collides with a PoisonCloud. ===== ... ing progress through the tutorial steps. * The console menu was split to two: one for the log itself, an... t-clicking the prompt menu button toggles between console command and [[:doomsday_script]] modes. * The
- 1.9.0-beta6.2
- nd resetting your old bindings with the following console command: clearbindings; defaultbindings =====... 5&atid=542099). * Fixed: Changes to [[cvar]] [[player-eyeheight]] not effective immediately. * Fixed... 9). * Fixed: "Artefact key's not checking that player actually has item" (http://sourceforge.net/tracke... 5&atid=542099). * Fixed: Changes to [[cvar]] [[player-eyeheight]] not effective immediately. * Fixed