Fulltext results:
- 1.9.0-beta6
- s and weapons (e.g., "give w1k2" will give to the console player weapon 1 and key 2). Health can also be given (e.... ys and weapons (e.g. "give w1k2" will give to the console player weapon 1 and key 2). * Added [[server-game-coo... to give individual ammos, keys and weapons (e.g. "give w1k2" will give to the console player weapon 1 and key 2).
- detailed_list_of_changes_in_doomsday_version_1.9.7
- * [367] regression: blank screen on client * player thing angle not updating in automap * [367] re... disable bindings for MP chat if there is only one player in game * aspect correct view window geometry * zero player control when receiving conflicting input (turn le... tartup fonts not installed on Unix] * automap: player marker not smoothed/angle not updated * Doom:
- 1.9.0-beta6.9
- anifested the symptom "Auto map drawing lines the player can't see at map start up". http://sourceforge.ne... ertically on each character. * Movement of the player's viewpoint when riding moving platforms suggested the player was squating. * "Double press input events" ht... ering a map after having left a previous one, the player's HUD weapon would be visible briefly before rais
- 1.9.0-beta6.8
- nd resetting your old bindings with the following console command: clearbindings; defaultbindings ====... world.com/idgames/index.php?id=2803 * When the player teleports the current view was not instantly updated due to smoothing, resulting in the player momentarily looking in the wrong direction. * ... atid=542099 ==== Common code library ==== * Player view/weapon bobbing was twice as strong as it sho
- detailed_list_of_changes_in_doomsday_version_1.13
- h attempting to use autocompletion. ===== {{tag|Console}} ===== * A dismissed autocompletion popup c... cess when log messages are being prepared for the console history. ===== {{tag|All Games}} ===== * L... ll be truncated/omitted to make more room for the console command line. * Widgets will smoothly change o... Support for using Oculus Rift's head tracking for player turning and looking. * Added a virtual input d
- 1.9.0-beta5
- the new client was denied access due to a "ghost" player left behind by a client that had previously exite... ing occur.</noinclude> ===== Fixes ===== ==== Console ==== * Fixed issue which when executing the bind console command on events in bindclass id 0 it would exec... ing the render lists should ignore changes to the player's "in-void" status (sky "flashing" when moving be
- detailed_list_of_changes_in_doomsday_version_1.9.9
- ing of malformed Doom-format sound lumps. ===== Console ===== * Potential crash from the [[:recorddem... from the wrong lumps). * Hexen v1.0 and v1.1: Player color translations were applied incorrectly. * ... ap: Polyobj lines are invisible. * Multiplayer Player Setup menu content placement. * Cannot alter m... F11 does not toggle fullscreen if no game loaded, console is open, or in the [[:control_panel]] (removed sp
- detailed_list_of_changes_in_doomsday_version_1.10
- reference#Commands|"If" conditions]] for checking player class were malfunctioning. ===== Multiplayer ===== * Player's weapon disappears after completing a map and be... Assign the first start spot to the first client (player number 1), instead of player number 0 like in single-player games. * Sounds emitted by wall surfaces (
- detailed_list_of_changes_in_doomsday_version_1.14
- near the edge of the window. * Removed invalid console variables (like "player-weapon-order8" in Heretic). ==== Renderer ====... tion menus, renderer appearance profiles, and the console. * Task bar: multiplayer menu providing an eas... is now mapped to both left and right frames. * Console shortcut key can be set using a menu item in the [[:console_menu]]. ==== Home screen (Ring Zero) ==== *
- 1.9.7
- his time. * **Bindings.** The input event and player control [[bindings]] system has been enhanced wit... rop_nondedicated_multiplayer_hosting]] * [[fix_player_controls]] * [[fix_64-bit_build]] * [[merge... g configs ==== The default location of game and player configs has changed. Configs are now stored withi... configs will be generated automatically). ==== Player controls ==== There have been changes to the de
- 1.9.0-beta6.2
- nd resetting your old bindings with the following console command: clearbindings; defaultbindings =====... 5&atid=542099). * Fixed: Changes to [[cvar]] [[player-eyeheight]] not effective immediately. * Fixed... 9). * Fixed: "Artefact key's not checking that player actually has item" (http://sourceforge.net/tracke... 5&atid=542099). * Fixed: Changes to [[cvar]] [[player-eyeheight]] not effective immediately. * Fixed
- detailed_list_of_changes_in_doomsday_version_1.9.8
- sound is not cut off by their footsteps). ===== Console ===== * Brackets can again be typed in the console: { } * [[:rend-dev-wireframe]] should not be wri... background textures being fully white, while the console is drawn ok. * Detail texture contrast normali... sfbug|3496874}} * Hexen co-op: weapons for all player classes should be spawned. {{:sfbug|1572194}} =
- detailed_list_of_changes_in_doomsday_version_1.12
- nds" (return to original height). * **Hexen:** Player spawning under 3D bridge object failed. * **XG... Open Sans]] is used as the UI font. ===== {{tag|Console}} ===== * When the [[:task_bar]] is dismissed, the current contents of the console command line are saved in the command history. * [[:console]] command line autocompletion (when pressing the
- detailed_list_of_changes_in_doomsday_version_1.15
- lar of its cave. * Cough sound playback when a player in god mode collides with a PoisonCloud. ===== ... ing progress through the tutorial steps. * The console menu was split to two: one for the log itself, an... t-clicking the prompt menu button toggles between console command and [[:doomsday_script]] modes. * The file path where the console log is written can be copied to the OS clipboard.
- 1.9.9
- [[support_hexen_1.0]]: game mode "hexen-v10", 4 player colors, intermissions * [[refactor_engine_into... rs over it) * **Windows:** closing a text-only console window (dedicated mode) using the close button re