Fulltext results:
- shell_help
- <- Running a server ^ guide:Multiplayer ^ -> {{ file:shell_logo.png?200x0}} ====== Shell ====== **Doomsd... for [[version:2.1]]. Earlier versions for [[multiplayer:shell_help_2.0|2.0]] and [[multiplayer:shell_help_1.14-1.15.8|1.14–1.15]] are available. ===== Getting started ===== In the past, hosting a multiplayer game has required one to run Doomsday in a specia
- shell_help_2.0
- or [[version:2.0]]. An earlier version for [[multiplayer:shell_help_1.14-1.15.8|1.14–1.15]] is also availa... etting started ===== In the past, hosting a multiplayer game has required one to run Doomsday in a specia... ed" mode and configure everything by hand via the console or configuration files. The experience has been f... ==== Hosting a game ==== To host your own multiplayer game, you need to start a Doomsday server. Typica
- shell_help_1.14-1.15.8
- ting started ====== In the past, hosting a multiplayer game has required one to run Doomsday in a specia... ed" mode and configure everything by hand via the console or configuration files. The experience has been f... ==== Hosting a game ===== To host your own multiplayer game, you need to start a Doomsday server. Typica... This is just for identification purposes so that players know which server they are connecting to. * *
- running_a_server
- <- ^ guide:Multiplayer ^ shell_help|Shell -> ====== Running a multiplayer server ====== A //multiplayer server// is an instance of [[guide:doomsday-server]] running as a backgrou... ering wad files, differences in geometry can have players spawning outside the map or in walls etc. ====
- joining_a_network_game
- ====== ====== Connecting as a client from the console ====== Connecting to a server as a client is qu... doing anything it's a good idea to make sure your player name and color are what you want them to be. You ... even when off-line. Notice that you can use your player number as a color if you do "setcolor 4" (both Doom and Heretic have four player colors: 0-3). Hexen has eight colors, so you'll
- map_cycling
- ins how to set up automatic map cycling in a multiplayer game. Servers can set up a sequence of maps to c... is is done by defining the cycling rules with the console variable ''server-game-mapcycle'' and then, after