Fulltext results:
- model
- ====== 3D model assets ====== This page is about 3D model assets that can be rendered in the game world using the [[modding:GL2 model... ** Even though the shader identifier begins with "model.", it won't be confused with model assets because shader definitions are always read from t... penGL shader objects. In other words, shaders and model assets exist in different namespaces.</note> ==== Vari
- scripting_with_stateanimator
- h StateAnimator ====== This page describes how [[model|3D model assets]] can be manipulated via Doomsday Script. ===== Introduction ===== The objects involved in 3D model rendering are: * **A map object.** Any mobj in the map can be represented by a 3D model. * **3D model asset.** An asset definition in the Info file of a package. Specifies the model file pat