Fulltext results:
- sector_type
- ====== Sector type (XG class) ====== Class = sector_type Changes the [[sector_type|type]] of one... pe^ Meaning | | Ip0,Ip1| Target Ref,Target Num| [[xg:refs:lsref]] | Reference to the sectors whose typ... ector Type| Integer| Sector type ID. Must be an [[xg:sector type]], or zero. | ===== Examples ===== Line Type { ID = 5071 Flags = player_us
- sector_light
- ====== Sector light (XG class) ====== Class = sector_light Changes the light level and color of o... e^ Meaning | | Ip0, Ip1| Target Ref,Target Num| [[xg:refs:lsref]]| Reference to the sectors whose type... he light won't be modified. | | Ip4| Light Ref| [[xg:refs:lightref]]| Source of light level. To set th... r| Offset to Ip4 [0...255]. | | Ip6| Color Ref| [[xg:refs:lightref]]| Source of light color. Only ligh
- teleport
- ====== Teleport (XG class) ====== Class = teleport Teleports the activator to the first teleport e... e ^ Meaning ^ | Ip0,Ip1| Target Ref,Target Num| [[xg:refs:lsref]]| Reference to the sector to teleport... tomped (telefragged) by the activator. | ===== Examples ===== Line Type { ID = 5020 Fla
- line_teleport
- ====== Line teleport (XG class) ====== <code>Class = line_teleport </code> Used to teleport activator... elefrag|telefragged]]) by the activator. | ===== Examples ===== Line Type { ID = 5020 Flag
- build_stairs
- ====== Build stairs (XG class) ====== <code>Class = build_stairs </code> Forms incremental structures... itive and negative values are accepted. | ===== Examples ===== Line Type { ID = 5020 Flags =