Fulltext results:
- use_hires_textures_in_your_map
- le focuses on how to create a texture resource [[pwad]] for use when mapping that takes advantage of th... te (a predefined 256 color map or palette—some PWAD utilities will do this for you). A texture can b... s way, regardless whether they originate from an IWAD or PWAD. The one requirement is that the file name of the hires texture (e.g. **shawn1.png**) name mat
- use_deds_in_doom_builder
- map. You can either supply them seperately in a mywad.ded (pure text file editable in any text editor),... embed the data into the [[dd_defns]] lump in your wad or put all the data files for your wad into a [[pk3]] file. If you use purely XG (no DED's) you also h... f this HOWTO I have already created a one level [[wad]], saved in the MAP01 slot. It's a simple square
- create_a_light_thing
- ating a new placeable Light Thing for use in your wads. Doomsday offers many ways to create lighting in your custom wads. Lights can be attached to surfaces using Decora... ance. Also you will need to know how to create a WAD and add THINGS to it. You need to have a WAD editor capable of editing the ID number of a THING, I wil
- create_a_new_monster
- process of creating a new monster for use in your wads. Back in the early days of Doom editing when DeH... ct all we need for our new monster is a DED and a WAD (containing at least one start position for our n... iour. Also you will need to know how to create a WAD and add THINGS to it. You need to have a WAD editor capable of editing the ID number of a THING, I wil
- load_resources_from_command_line
- is installed in **/usr/local/share/deng**, and my WAD files in **~/wads/**, do the following: ===== Instructions ===== - Download the [[http://prdownl... be: **/usr/local/bin/doomsday -g jdoom -file ~/wads/doom.wad -def }Defs/jDoom/jDRP.ded -file }Data/jDoom/jDRP.pk3** Note: The "}" is really that way.
- create_custom_sprites
- ke my own Sprites for Doom? First get yourself a Wad editor (doesn't matter which check the WAD file section for more information on editors) and find the
- start_doomsday_from_steam
- tions. now if you only have 3 things to load like wads or pk3's then use the formula you would to load ... craft-v4.pk3 F:\doomsday\snowberry\addons\dwango5.wad//** you can also add the -game command before the
- use_custom_sound_effects
- ct the format of a sample if it's loaded from a [[wad]] file, making it possible to compile a [[wad]] out of [[wav]] samples.