Fulltext results:
- world @script:module
- ====== World (Module) ====== Native module that provides bindings to objects in the game world. ===== Functions ===== #@Id... fier_HTML~angle~@# ( ) (Availability: added in [[version:2.3.2]]) Returns the angle of the thing: 0 = Eas... #@Arg_HTML~Text,missileId~@# ) (Availability: [[version:2.2]], only in Heretic.) Starts the attack actio
- audio @script:module
- ====== Audio (Module) ====== Module for the audio subsystem. ===== Functions ===== #@Identifier_HTML~localSound~@# ( #@Arg... or example for UI/HUD sound effects. Use [[script:module:world#World.Thing|World.Thing.startSound()]] to p... mmands~@# ) (Availability: Heretic only; since [[version:2.3]]). In Heretic, ambient sound effects are li
- reference
- ipt]] ===== Using Doomsday Script ===== As of [[version:2.3]], scripts can be used for the following: ... acks for game load/unload * **Audio:** * [[.module:audio|Start local sounds]] * **Configuration:**... F2 soundfont caching)]] * **Console:** * [[.module:console|List, get, and set cvars]] * [[guide:... in taskbar)]] * **Definitions:** * [[script:module:defs#lookups|Accessing currently loaded DEDs via
- language
- ion]] : routines for manipulating savegames ; [[.module:Version]] : version information ; [[.module:World]] : game world
- gui @script:module
- ====== gui (Module) ====== Utilities for GUI applications. ===== Functions ===== #@Identifier_HTML~colo... agePath~@# ( #@Arg_HTML~Text,path~@# ) Returns a version of //path// where "@2x" is appended to the end if
- version @script:module
- ====== Version (Module) ====== Module that provides version information. ===== Constants ===== ^ Identifier ^ Type ^ Description | | ''BUILD'' | Nu... ws", "macx" or "unix") | | ''TEXT'' | Text | Full version as a text string, e.g., "2.0.0 (Dev) Build 709" | | ''VERSION'' | Array | Version number as array of four numbe