Fulltext results:
- use_hires_textures_in_your_map
- *Notes:** //I have noticed a small issue with XWE version 1.12. Sometimes it will actually make your FF_END mark... hin the archive. That's why I recommend PakScape. Version 0.11 is the most recent (final?) version of this great program. I won't burden you with too many screenshots, but here are the steps. {{ file:hirestextutor15.png}} - Launch PakScape - Immediately save
- create_a_new_monster
- tion time = 8 Spawn health = 20 Speed = 12 Radius = 10 Height = 42 Mass = 100... D = "BAR_EXP4" Sprite = "BEXP" Frame = 32771 Tics = 10 Action = "A_Explode" Next state = "BAR_EXP5" } </code> <code> State { ... D = "BAR_EXP5" Sprite = "BEXP" Frame = 32772 Tics = 10 Next state = "NULL" } <
- create_a_light_thing
- many other editors that can do this. ===== STEP 1: Header and Thing definitions ===== First thing... t next. * Type the following: Header { Version = 6 } # ----------------------------------... ht. Note the line that says **DoomEd number = 8001**, this is the ID of our Red Warning Light we'll ... Name = "RedWarnLight" DoomEd number = 8001; Spawn state = "REDWARNLIGHT" Spawn healt