Fulltext results:
- create_a_light_thing
- ====== How to create a Light Thing ====== For this HOW TO, I'm going to guide you through the process of creating a new placeable Light Thing for use in your wads. Doomsday offers many ways t... or that). So what are the qualities of the light thing we are going to create? * It will be spawned ... , etc, etc... Also because we have created a NEW Thing it becomes entirely possible to create interactiv
- create_a_new_monster
- Doomsday. A mobj in Doomsday is defined with a [[thing|thing definition]] and one or more [[state|states]]. The below will explain how to use these to create ... you will need to know how to create a WAD and add THINGS to it. You need to have a WAD editor capable of editing the ID number of a THING, I will be using DoomBuilder but there are many o
- use_hires_textures_in_your_map
- //data/jdoom/textures//**//.// Another important thing to realize is that the engine will scale your hir... hing that looks like this: | XWE has done a few things automatically for you. It's named the first new ... to that of the dimensions of the patch. These two things are not required to stay that way at all, and we... tor height) is more than 128 units. The important thing to realize is that if you create a PNG file that
- start_doomsday_from_steam
- n steam. click add selectid programs. do the same thing for the other one. the reason we do this is steam... dose command line options. now if you only have 3 things to load like wads or pk3's then use the formula
- use_deds_in_doom_builder
- or some neat red lighting. This will show you two things: A) How to write a DED B) How to use XG to add... itions and your XG line/sector classes. The first thing we are going to do is add the [[header]]. This is
- 3d_model_particles
- particles in a particle generator. There are two things that need to be done. In the [[ded:generator|par
- use_oculus_rift
- the 3D & VR Settings dialog. This will configure things like HUD graphics size and head bobbing. - Re