Fulltext results:
- overview_of_resources_doomsday_1.x
- nstead of Doom's regular "e1m2". - The first thing to decide is whether you want to play the song fr... w you have the new Music definition, and the only thing left is to let the engine know which file it shou
- resource_packaging_guidelines
- tems requires <veirdo.hexen.common> asset model.thing.healthflask { # ... } </code> ===== Organizi
- using_blender_to_create_a_model_for_doomsday
- log about missing animation ===== Calculating "thing" speed ===== Objects.ded from libdoom.pk3 said
- gl2_model_renderer
- can be represented using 3D models with a ''model.thing.*'' asset. * Player weapons (psprites) use the... Model animation sequences can be triggered when a thing enters a particular state. ==== Version 2.0 ===... re control over animation: explicit timelines per thing state; movement-based sequences (walking, running
- info
- he block. The following blocks all mean the same thing: component jdoom { library: jDoom.dll
- tex_c
- the two patches. ===== Step 1 ===== The first thing you need is the texture definitions of Doom II. E