Fulltext results:
- app @script:module
- rt a new attack. This behavior is defined by the State definitions in Heretic's **objects.ded**. #@Identifier_HTML~setLocalQuake~@# ( #@Arg
- reference @script
- layer|Earthquake effect]] * **Things:** * [[ded:state#action|State action function]] * [[.module:World#attack|At... module:World#worldthing|Change momentum]] * [[ded:thing#on_touch|"On touch" and "On death" scripts]
- thing @ded
- ====== Thing (DED) ====== ===== Syntax ===== <code> Thing { ID = "" Doomed Number = 0 Name = "" Spawn State = "" See State = "" Pain State = "" Melee State = "" Missile State = "" Crash State = "" Death State = "" X
- state @ded
- ====== State (DED) ====== ===== Syntax ===== <Copy> State { ID = ""; Flags = flaga | flagb | flagc; S... e = 0; Tics = 0; Action = ""; Next State = ""; Execute = ""; } ==== Id ==== The name of the state, case sensitive. Contrary to the uniformity of th
- model @assets
- n [[version:2.2]]. Doomsday 1.x supports only [[ded:model|MD2/DMD models]]. ===== Models representin... as "3D model asset to be used for representing [[ded:thing]]s of type POSSESSED in the game world". Th... wand") are defined by the game plugins in their [[ded:Values]] definitions ("Weapon Info" section). Yo... ffected by the player weapon (psprite) fullbright state. Default to ''False''. | | ''material.*''| Materi
- 2.2 @version
- .** Newly introduced scripting use cases are mobj state [[ded:state#action|action functions]] that execute scripts, and (for Heretic) an [[ded:thing#ontouch|“On touch”]] script that gets run when a mobj is touched. The latter could be used f... able menu labels, enhanced intermission screen, [[ded:values_for_heretic|Values]] for ammo per shot, su... for a Doomsday update. ===== Fixes ===== * [[ded:material#light_110|Light decorations]] were not b
- readme_macos @guide:2.2
- / file that stores configuration variables and UI state. The affected variables include, for example, gam... * [[assets/overview|Packages and assets]] * [[ded/ded|DED definitions and intro/finale animations]] * [[script/reference|Doomsday Script]] * [[https://t
- doomsday @guide:2.2:man
- / file that stores configuration variables and UI state. The affected variables include, for example, gam... * [[assets/overview|Packages and assets]] * [[ded/ded|DED definitions and intro/finale animations]] * [[script/reference|Doomsday Script]] * [[https://t
- readme_windows @guide:2.2
- / file that stores configuration variables and UI state. The affected variables include, for example, gam... * [[assets/overview|Packages and assets]] * [[ded/ded|DED definitions and intro/finale animations]] * [[script/reference|Doomsday Script]] * [[https://t
- readme_macos @guide:2.3
- / file that stores configuration variables and UI state. The affected variables include, for example, gam... * [[assets/overview|Packages and assets]] * [[ded/ded|DED definitions and intro/finale animations]] * [[script/reference|Doomsday Script]] * [[https://t
- doomsday @guide:2.3:man
- / file that stores configuration variables and UI state. The affected variables include, for example, gam... * [[assets/overview|Packages and assets]] * [[ded/ded|DED definitions and intro/finale animations]] * [[script/reference|Doomsday Script]] * [[https://t
- readme_windows @guide:2.3
- / file that stores configuration variables and UI state. The affected variables include, for example, gam... * [[assets/overview|Packages and assets]] * [[ded/ded|DED definitions and intro/finale animations]] * [[script/reference|Doomsday Script]] * [[https://t
- doomsday @guide:2.1:man
- / file that stores configuration variables and UI state. The affected variables include, for example, gam... * [[assets|Doomsday 2 packages and assets]] * [[ded|Definitions Reference: DED and finale script syntax]] * [[https://tracker.dengine.net/projects/deng/
- readme_windows @guide:2.1
- / file that stores configuration variables and UI state. The affected variables include, for example, gam... * [[assets|Doomsday 2 packages and assets]] * [[ded|Definitions Reference: DED and finale script syntax]] * [[https://tracker.dengine.net/projects/deng/
- readme_macos @guide:2.1
- / file that stores configuration variables and UI state. The affected variables include, for example, gam... * [[assets|Doomsday 2 packages and assets]] * [[ded|Definitions Reference: DED and finale script syntax]] * [[https://tracker.dengine.net/projects/deng/