Fulltext results:
- use_oculus_rift
- sday supports [[http://oculusvr.com|Oculus Rift]] starting with [[version:1.13]]. DK2 is supported in [[vers... Plug in Oculus Rift. - Launch Doomsday and a game. Doomsday should detect that you have the HMD con... to Oculus Rift VR rendering mode. - Setting up gamepad bindings is recommended, including ones for game menu navigation (they are all in the Controls menu)
- create_a_light_thing
- remember it for latter. * Type the following starting on a new line: #--------------------------... s to animate our light. * Type the following starting on a new line: #--------------------------... the previous definition. * Type the following starting on a new line: #--------------------------... oing to go for option B. * Type the following starting on a new line: #--------------------------
- create_a_new_monster
- el so remember it for latter. Type the following starting on a new line: <code> #-----------------------... atedly enter the same values. Type the following starting on a new line: <code> #-----------------------... s it's not supposed to be in. Type the following starting on a new line: <code> State { ID = "BAR_E... ant to edit (remembering to select jDoom from the Game selection box). The problem we now have is that
- use_deds_in_doom_builder
- You'll also see a selection box with the label **Game** (this tells Doom Builder what game we are editing for). * From here you need to select **jDoom** ... rmation on this class ). * Type the following starting on a new line: Map Info { ID = "MAP01... or_type|Sector]] types). * Type the following starting on a new line: Sector Type { # My Red Ligh