Fulltext results:
- use_oculus_rift
- sday supports [[http://oculusvr.com|Oculus Rift]] starting with [[version:1.13]]. DK2 is supported in [[vers... Plug in Oculus Rift. - Launch Doomsday and a game. Doomsday should detect that you have the HMD con... mepad bindings is recommended, including ones for game menu navigation (they are all in the Controls men... best (only?) in the "extended desktop" mode. The game window is automatically moved to the HMD screen w
- create_a_light_thing
- remember it for latter. * Type the following starting on a new line: #--------------------------... s to animate our light. * Type the following starting on a new line: #--------------------------... the previous definition. * Type the following starting on a new line: #--------------------------... oing to go for option B. * Type the following starting on a new line: #--------------------------
- create_a_new_monster
- el so remember it for latter. Type the following starting on a new line: <code> #-----------------------... atedly enter the same values. Type the following starting on a new line: <code> #-----------------------... s it's not supposed to be in. Type the following starting on a new line: <code> State { ID = "BAR_E... ant to edit (remembering to select jDoom from the Game selection box). The problem we now have is that
- use_deds_in_doom_builder
- You'll also see a selection box with the label **Game** (this tells Doom Builder what game we are editing for). * From here you need to select **jDoom** ... rmation on this class ). * Type the following starting on a new line: Map Info { ID = "MAP01... or_type|Sector]] types). * Type the following starting on a new line: Sector Type { # My Red Ligh