Fulltext results:
- create_a_light_thing
- warning light * There will be no need for any sprite graphics. * It will live forever (once spawned... ITIONS State { ID = "REDWARNLIGHT" Sprite = "CAND" Frame = 32768 Tics = 6 Next state = "REDWARNLIGHT2" } State { ID = "REDWARNLIGHT2" Sprite = "CAND" Frame = 32768 Tics = 6 Next
- create_a_new_monster
- ND , BAR_RUN , BAR_EXP Now because there is a two sprite animation for the barrel we need two states for b... /code> <code> State { ID = "BAR_STND" Sprite = "BAR1" Frame = 0 Tics = 6 Action = "A_Look" Next state = "BAR_STND2" } </code> <code> * State { ID = "BAR_STND2" Frame = 1 Action = "A_Look" Next state = "BAR
- create_custom_sprites
- tio (this should mean Doomsday won't distort your sprite frame when it's placed in engine). Now make a note of the dimensions of the frame (width and height) and filename and make a new fi... themselves) is to make or find a 3D model of the sprite and take pictures of it from different angles (an