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doomsday @guide:2.3:man
18 Hits, Last modified: 6 years ago
lder (originally based on [[glBSP]]) Audio: * 3D positional sound effects * Environmental [[echo and reverb]] eff... these two enable software-based rendering of both 3D sound effects and MIDI music. Some of the audio options... on the active audio plugins. For example, a MIDI sound font is supported by the FMOD and FluidSynth plugins. 3D sound and reverb are supported by FMOD, OpenAL, and DirectSound. The audio backend can be reconfigured o
doomsday @guide:2.2:man
18 Hits, Last modified: 6 years ago
lder (originally based on [[glBSP]]) Audio: * 3D positional sound effects * Environmental [[echo and reverb]] eff... these two enable software-based rendering of both 3D sound effects and MIDI music. Some of the audio options... on the active audio plugins. For example, a MIDI sound font is supported by the FMOD and FluidSynth plugins. 3D sound and reverb are supported by FMOD, OpenAL, and DirectSound. The audio backend can be reconfigured o
doomsday @guide:2.1:man
18 Hits, Last modified: 7 years ago
lder (originally based on [[glBSP]]) Audio: * 3D positional sound effects * Environmental [[echo and reverb]] eff... these two enable software-based rendering of both 3D sound effects and MIDI music. Some of the audio options... on the active audio plugins. For example, a MIDI sound font is supported by the FMOD and FluidSynth plugins. 3D sound and reverb are supported by FMOD, OpenAL, and DirectSound. The audio backend can be reconfigured o
readme_windows @guide:2.3
18 Hits, Last modified: 6 years ago
lder (originally based on [[glBSP]]) Audio: * 3D positional sound effects * Environmental [[echo and reverb]] eff... these two enable software-based rendering of both 3D sound effects and MIDI music. Some of the audio options... on the active audio plugins. For example, a MIDI sound font is supported by the FMOD and FluidSynth plugins. 3D sound and reverb are supported by FMOD, OpenAL, and DirectSound. The audio backend can be reconfigured o
readme_macos @guide:2.3
18 Hits, Last modified: 6 years ago
lder (originally based on [[glBSP]]) Audio: * 3D positional sound effects * Environmental [[echo and reverb]] eff... these two enable software-based rendering of both 3D sound effects and MIDI music. Some of the audio options... on the active audio plugins. For example, a MIDI sound font is supported by the FMOD and FluidSynth plugins. 3D sound and reverb are supported by FMOD, OpenAL, and DirectSound. The audio backend can be reconfigured o
readme_windows @guide:2.2
18 Hits, Last modified: 6 years ago
lder (originally based on [[glBSP]]) Audio: * 3D positional sound effects * Environmental [[echo and reverb]] eff... these two enable software-based rendering of both 3D sound effects and MIDI music. Some of the audio options... on the active audio plugins. For example, a MIDI sound font is supported by the FMOD and FluidSynth plugins. 3D sound and reverb are supported by FMOD, OpenAL, and DirectSound. The audio backend can be reconfigured o
readme_macos @guide:2.2
18 Hits, Last modified: 6 years ago
lder (originally based on [[glBSP]]) Audio: * 3D positional sound effects * Environmental [[echo and reverb]] eff... these two enable software-based rendering of both 3D sound effects and MIDI music. Some of the audio options... on the active audio plugins. For example, a MIDI sound font is supported by the FMOD and FluidSynth plugins. 3D sound and reverb are supported by FMOD, OpenAL, and DirectSound. The audio backend can be reconfigured o
readme_windows @guide:2.1
18 Hits, Last modified: 7 years ago
lder (originally based on [[glBSP]]) Audio: * 3D positional sound effects * Environmental [[echo and reverb]] eff... these two enable software-based rendering of both 3D sound effects and MIDI music. Some of the audio options... on the active audio plugins. For example, a MIDI sound font is supported by the FMOD and FluidSynth plugins. 3D sound and reverb are supported by FMOD, OpenAL, and DirectSound. The audio backend can be reconfigured o
readme_macos @guide:2.1
18 Hits, Last modified: 7 years ago
lder (originally based on [[glBSP]]) Audio: * 3D positional sound effects * Environmental [[echo and reverb]] eff... these two enable software-based rendering of both 3D sound effects and MIDI music. Some of the audio options... on the active audio plugins. For example, a MIDI sound font is supported by the FMOD and FluidSynth plugins. 3D sound and reverb are supported by FMOD, OpenAL, and DirectSound. The audio backend can be reconfigured o
readme_macos @guide:2.0
14 Hits, Last modified: 8 years ago
lder (originally based on [[glBSP]]) Audio: * 3D positional sound effects * Environmental [[echo and reverb]] eff... the active audio backend(s). For example, a MIDI sound font is supported by the FMOD and Fluidsynth plugins. 3D sound and reverb are supported by FMOD, OpenAL, and DirectSound. The audio backend can be reconfigured o... change console variable values as follows:<code> sound-info 1</code> **Shortcut key.** You should set up
doomsday @guide:2.0:man
14 Hits, Last modified: 8 years ago
lder (originally based on [[glBSP]]) Audio: * 3D positional sound effects * Environmental [[echo and reverb]] eff... the active audio backend(s). For example, a MIDI sound font is supported by the FMOD and Fluidsynth plugins. 3D sound and reverb are supported by FMOD, OpenAL, and DirectSound. The audio backend can be reconfigured o... change console variable values as follows:<code> sound-info 1</code> **Shortcut key.** You should set up
readme_windows @guide:2.0
14 Hits, Last modified: 8 years ago
lder (originally based on [[glBSP]]) Audio: * 3D positional sound effects * Environmental [[echo and reverb]] eff... the active audio backend(s). For example, a MIDI sound font is supported by the FMOD and Fluidsynth plugins. 3D sound and reverb are supported by FMOD, OpenAL, and DirectSound. The audio backend can be reconfigured o... change console variable values as follows:<code> sound-info 1</code> **Shortcut key.** You should set up
generator_syntax @ded
12 Hits, Last modified: 8 years ago
n { 0.0 0.0 } Spin Resistance { 0.0 0.0 } Sound = ""; Volume = 1.0; Hit Sound = ""; Hit Volume = 1.0; } } </code> ==== State ==== Makes ... only be active if the source is represented by a 3D model. | | floor| Flat triggered: Particles of th... Type triggered: If the source is represented by a 3D model, this submodel's center will be used as the
overview_of_resources_doomsday_1.x @modding
11 Hits, Last modified: 6 years ago
ck quality is not as high and it does not support 3D sound effects. Like other external resources, placing... a ''CD track'' key: ''CD track = 3;'' ===== Sound effects ===== Sound samples can be replaced with WAV files. The supported formats are 8-bit and 16-bit... ples. For example, to replace the rocket launcher sound in [[libdoom]], the file //dsrlaunc.wav// would b
1.9.0-beta6 @version
8 Hits, Last modified: 8 years ago
== dsDirectSound ==== * Linear to logarithmic sound effect volume translation resulted in no audible sound if 3D sound positioning was enabled and the sound effects volume control was lower than maximum. ===== Changes ===... ost system, floating point precision. * Aureal 3D audio no longer supported, (via the old a3d plugi
world @script:module
7 Hits, Last modified: 4 years ago
doomsday_engine
7 Hits, Last modified: 8 years ago
line_teleport @xg:class
6 Hits, Last modified: 8 years ago
detailed_list_of_changes_in_doomsday_version_1.15 @version
3 Hits, Last modified: 8 years ago
detailed_list_of_changes_in_doomsday_version_1.9.7 @version
3 Hits, Last modified: 8 years ago
1.9.0-beta7 @version
3 Hits, Last modified: 8 years ago
1.9.0-beta6.2 @version
3 Hits, Last modified: 8 years ago
map_info_syntax @ded
3 Hits, Last modified: 5 years ago
detailed_list_of_changes_in_doomsday_version_1.13 @version
3 Hits, Last modified: 8 years ago
environment @ded
2 Hits, Last modified: 8 years ago
detailed_list_of_changes_in_doomsday_version_1.11 @version
2 Hits, Last modified: 8 years ago
1.9.7 @version
2 Hits, Last modified: 8 years ago
1.9.0-beta5.1 @version
2 Hits, Last modified: 8 years ago
1.9.0-beta1...4 @version
2 Hits, Last modified: 8 years ago
contributing @devel
2 Hits, Last modified: 8 years ago
flags_reference @ded
2 Hits, Last modified: 8 years ago

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