Fulltext results:
- world @script:module
- D". The //pos// can be specified either in 2D or 3D: * [350, -1000] would place the new thing on th... Modifies the momentum of the thing by adding the 3D vector //momentum//. For example, this would thro... thing. #@Identifier_HTML~mom~@# ( ) Returns the 3D momentum of the thing as an array (XYZ). #@Ident... one''. #@Identifier_HTML~pos~@# ( ) Returns the 3D position of the thing as an array (XYZ). This pos
- map_info_syntax @ded
- le fog in the map. | | lightning | Enable thunder sound effects and random flashes of bright lighting in ... o allow defining additional or customized ambient sound sequences in Heretic. Added in [[version:2.3]]. ... tifier of the Model definition that describes the 3D model. If left empty, this sky model will be disa
- overview_of_resources_doomsday_1.x @modding
- ck quality is not as high and it does not support 3D sound effects. Like other external resources, placing... a ''CD track'' key: ''CD track = 3;'' ===== Sound effects ===== Sound samples can be replaced with WAV files. The supported formats are 8-bit and 16-bit... ples. For example, to replace the rocket launcher sound in [[libdoom]], the file //dsrlaunc.wav// would b
- readme_macos @guide:2.2
- lder (originally based on [[glBSP]]) Audio: * 3D positional sound effects * Environmental [[echo and reverb]] eff... these two enable software-based rendering of both 3D sound effects and MIDI music. Some of the audio options... on the active audio plugins. For example, a MIDI sound font is supported by the FMOD and FluidSynth plugins. 3D sound and reverb are supported by FMOD, OpenAL, and DirectSound. The audio backend can be reconfigured o
- doomsday @guide:2.2:man
- lder (originally based on [[glBSP]]) Audio: * 3D positional sound effects * Environmental [[echo and reverb]] eff... these two enable software-based rendering of both 3D sound effects and MIDI music. Some of the audio options... on the active audio plugins. For example, a MIDI sound font is supported by the FMOD and FluidSynth plugins. 3D sound and reverb are supported by FMOD, OpenAL, and DirectSound. The audio backend can be reconfigured o
- readme_windows @guide:2.2
- lder (originally based on [[glBSP]]) Audio: * 3D positional sound effects * Environmental [[echo and reverb]] eff... these two enable software-based rendering of both 3D sound effects and MIDI music. Some of the audio options... on the active audio plugins. For example, a MIDI sound font is supported by the FMOD and FluidSynth plugins. 3D sound and reverb are supported by FMOD, OpenAL, and DirectSound. The audio backend can be reconfigured o
- readme_macos @guide:2.3
- lder (originally based on [[glBSP]]) Audio: * 3D positional sound effects * Environmental [[echo and reverb]] eff... these two enable software-based rendering of both 3D sound effects and MIDI music. Some of the audio options... on the active audio plugins. For example, a MIDI sound font is supported by the FMOD and FluidSynth plugins. 3D sound and reverb are supported by FMOD, OpenAL, and DirectSound. The audio backend can be reconfigured o
- doomsday @guide:2.3:man
- lder (originally based on [[glBSP]]) Audio: * 3D positional sound effects * Environmental [[echo and reverb]] eff... these two enable software-based rendering of both 3D sound effects and MIDI music. Some of the audio options... on the active audio plugins. For example, a MIDI sound font is supported by the FMOD and FluidSynth plugins. 3D sound and reverb are supported by FMOD, OpenAL, and DirectSound. The audio backend can be reconfigured o
- readme_windows @guide:2.3
- lder (originally based on [[glBSP]]) Audio: * 3D positional sound effects * Environmental [[echo and reverb]] eff... these two enable software-based rendering of both 3D sound effects and MIDI music. Some of the audio options... on the active audio plugins. For example, a MIDI sound font is supported by the FMOD and FluidSynth plugins. 3D sound and reverb are supported by FMOD, OpenAL, and DirectSound. The audio backend can be reconfigured o
- readme_macos @guide:2.1
- lder (originally based on [[glBSP]]) Audio: * 3D positional sound effects * Environmental [[echo and reverb]] eff... these two enable software-based rendering of both 3D sound effects and MIDI music. Some of the audio options... on the active audio plugins. For example, a MIDI sound font is supported by the FMOD and FluidSynth plugins. 3D sound and reverb are supported by FMOD, OpenAL, and DirectSound. The audio backend can be reconfigured o
- readme_windows @guide:2.1
- lder (originally based on [[glBSP]]) Audio: * 3D positional sound effects * Environmental [[echo and reverb]] eff... these two enable software-based rendering of both 3D sound effects and MIDI music. Some of the audio options... on the active audio plugins. For example, a MIDI sound font is supported by the FMOD and FluidSynth plugins. 3D sound and reverb are supported by FMOD, OpenAL, and DirectSound. The audio backend can be reconfigured o
- doomsday @guide:2.1:man
- lder (originally based on [[glBSP]]) Audio: * 3D positional sound effects * Environmental [[echo and reverb]] eff... these two enable software-based rendering of both 3D sound effects and MIDI music. Some of the audio options... on the active audio plugins. For example, a MIDI sound font is supported by the FMOD and FluidSynth plugins. 3D sound and reverb are supported by FMOD, OpenAL, and DirectSound. The audio backend can be reconfigured o
- doomsday_engine
- dynamic lights. It supports DirectSound3D and for 3D sound effects and environmental effects, and FMOD for p... ro had been removed. DirectX was used for playing sound effects, getting input from game controllers and ... e more than a collection of subsystems: graphics, sound, input and low-level networking. Since then, a ma
- doomsday @guide:2.0:man
- lder (originally based on [[glBSP]]) Audio: * 3D positional sound effects * Environmental [[echo and reverb]] eff... the active audio backend(s). For example, a MIDI sound font is supported by the FMOD and Fluidsynth plugins. 3D sound and reverb are supported by FMOD, OpenAL, and DirectSound. The audio backend can be reconfigured o... change console variable values as follows:<code> sound-info 1</code> **Shortcut key.** You should set up
- readme_macos @guide:2.0
- lder (originally based on [[glBSP]]) Audio: * 3D positional sound effects * Environmental [[echo and reverb]] eff... the active audio backend(s). For example, a MIDI sound font is supported by the FMOD and Fluidsynth plugins. 3D sound and reverb are supported by FMOD, OpenAL, and DirectSound. The audio backend can be reconfigured o... change console variable values as follows:<code> sound-info 1</code> **Shortcut key.** You should set up