Fulltext results:
- 1.9.0-beta6
- == dsDirectSound ==== * Linear to logarithmic sound effect volume translation resulted in no audible sound if 3D sound positioning was enabled and the sound effects volume control was lower than maximum. ===== Changes ===... ost system, floating point precision. * Aureal 3D audio no longer supported, (via the old a3d plugi
- 1.9.0-beta6.2
- nt sounds played via ACS working incorrectly with 3D sound enabled. * Fixed: Changes to [[cvar]] [[player... * Fixed: Language files missing text string for "sound-driver-directsound". ==== dsDirectSound ====
- 1.9.0-beta7
- ed via ACS and the thunder clap not positioned in 3D when 3D sound enabled. * Changed: It is no longer necessary
- detailed_list_of_changes_in_doomsday_version_1.9.7
- initialization issue] * Hexen: pottery explode sound gets a channel but doesn't play [sf_dontstop] *... marker not smoothed/angle not updated * Doom: sound effect missing for screen resize * intermissio... e "Upscale and Sharpen" conversion. * Replaced 3D projection/field of view calculation and shortene
- detailed_list_of_changes_in_doomsday_version_1.13
- e mods (e.g., Hell Revealed II). * Superfluous sound played when attempting to quit the game. ===== ... {{:var|rend-vr-mode}} 9). * Support for NVIDIA 3D Vision and other video cards that have hardware s... Bruns]] did most of the heavy lifting for Oculus Rift support and the various stereoscopic 3D modes.
- detailed_list_of_changes_in_doomsday_version_1.15
- ngs between games. * Incorrect skin chosen for 3D models under some circumstances. * Post-proces... tuck in the center pillar of its cave. * Cough sound playback when a player in god mode collides with ... es [[:open_asset_import_library]] to load various 3D model file formats. * Updated Oculus Rift supp
- 1.9.0-beta1...4
- hasn't been touched yet. ==== MacOSX ==== * 3D model renderer is broken. Most models in =jdoom-r... large maps * improved: sectors now have three sound origins (center, floor, ceiling). Sector sounds a
- 1.9.0-beta5.1
- tion reverts back to the DirectSound plugin (with 3D sound support and EAX effects), but MP3/OGG/etc. music
- 1.9.7
- [[http://fmod.org|FMOD Ex]] audio library for 2D/3D sound effects, reverb, and music playback. If you're us
- detailed_list_of_changes_in_doomsday_version_1.11
- udio ===== * Improper use of the OpenAL API: sound buffers must not be in use when data is copied in... ed upper limit for the number of submodels that a 3D model can have. * Parser for a blend of [[:inf