Fulltext results:
- readme_windows @guide:2.3
- lder (originally based on [[glBSP]]) Audio: * 3D positional sound effects * Environmental [[echo and reverb]] eff... xer]] for sound effects and music files * DirectSound3D, EAX 2.0 (32-bit only), Windows Multimedia (for M... these two enable software-based rendering of both 3D sound effects and MIDI music. Some of the audio options... on the active audio plugins. For example, a MIDI sound font is supported by the FMOD and FluidSynth plugins. 3D sound and reverb are supported by FMOD, OpenAL, a
- readme_windows @guide:2.2
- lder (originally based on [[glBSP]]) Audio: * 3D positional sound effects * Environmental [[echo and reverb]] eff... xer]] for sound effects and music files * DirectSound3D, EAX 2.0 (32-bit only), Windows Multimedia (for M... these two enable software-based rendering of both 3D sound effects and MIDI music. Some of the audio options... on the active audio plugins. For example, a MIDI sound font is supported by the FMOD and FluidSynth plugins. 3D sound and reverb are supported by FMOD, OpenAL, a
- readme_windows @guide:2.1
- lder (originally based on [[glBSP]]) Audio: * 3D positional sound effects * Environmental [[echo and reverb]] eff... xer]] for sound effects and music files * DirectSound3D, EAX 2.0 (32-bit only), Windows Multimedia (for M... these two enable software-based rendering of both 3D sound effects and MIDI music. Some of the audio options... on the active audio plugins. For example, a MIDI sound font is supported by the FMOD and FluidSynth plugins. 3D sound and reverb are supported by FMOD, OpenAL, a
- doomsday @guide:2.3:man
- lder (originally based on [[glBSP]]) Audio: * 3D positional sound effects * Environmental [[echo and reverb]] eff... these two enable software-based rendering of both 3D sound effects and MIDI music. Some of the audio options... on the active audio plugins. For example, a MIDI sound font is supported by the FMOD and FluidSynth plugins. 3D sound and reverb are supported by FMOD, OpenAL, and DirectSound. The audio backend can be reconfigured o
- doomsday @guide:2.2:man
- lder (originally based on [[glBSP]]) Audio: * 3D positional sound effects * Environmental [[echo and reverb]] eff... these two enable software-based rendering of both 3D sound effects and MIDI music. Some of the audio options... on the active audio plugins. For example, a MIDI sound font is supported by the FMOD and FluidSynth plugins. 3D sound and reverb are supported by FMOD, OpenAL, and DirectSound. The audio backend can be reconfigured o
- doomsday @guide:2.1:man
- lder (originally based on [[glBSP]]) Audio: * 3D positional sound effects * Environmental [[echo and reverb]] eff... these two enable software-based rendering of both 3D sound effects and MIDI music. Some of the audio options... on the active audio plugins. For example, a MIDI sound font is supported by the FMOD and FluidSynth plugins. 3D sound and reverb are supported by FMOD, OpenAL, and DirectSound. The audio backend can be reconfigured o
- readme_macos @guide:2.3
- lder (originally based on [[glBSP]]) Audio: * 3D positional sound effects * Environmental [[echo and reverb]] eff... these two enable software-based rendering of both 3D sound effects and MIDI music. Some of the audio options... on the active audio plugins. For example, a MIDI sound font is supported by the FMOD and FluidSynth plugins. 3D sound and reverb are supported by FMOD, OpenAL, and DirectSound. The audio backend can be reconfigured o
- readme_macos @guide:2.2
- lder (originally based on [[glBSP]]) Audio: * 3D positional sound effects * Environmental [[echo and reverb]] eff... these two enable software-based rendering of both 3D sound effects and MIDI music. Some of the audio options... on the active audio plugins. For example, a MIDI sound font is supported by the FMOD and FluidSynth plugins. 3D sound and reverb are supported by FMOD, OpenAL, and DirectSound. The audio backend can be reconfigured o
- readme_macos @guide:2.1
- lder (originally based on [[glBSP]]) Audio: * 3D positional sound effects * Environmental [[echo and reverb]] eff... these two enable software-based rendering of both 3D sound effects and MIDI music. Some of the audio options... on the active audio plugins. For example, a MIDI sound font is supported by the FMOD and FluidSynth plugins. 3D sound and reverb are supported by FMOD, OpenAL, and DirectSound. The audio backend can be reconfigured o
- readme_windows @guide:2.0
- lder (originally based on [[glBSP]]) Audio: * 3D positional sound effects * Environmental [[echo and reverb]] eff... xer]] for sound effects and music files * DirectSound3D, EAX 2.0 (32-bit only), Windows Multimedia (for M... the active audio backend(s). For example, a MIDI sound font is supported by the FMOD and Fluidsynth plugins. 3D sound and reverb are supported by FMOD, OpenAL, and DirectSound. The audio backend can be reconfigured o
- readme_macos @guide:2.0
- lder (originally based on [[glBSP]]) Audio: * 3D positional sound effects * Environmental [[echo and reverb]] eff... the active audio backend(s). For example, a MIDI sound font is supported by the FMOD and Fluidsynth plugins. 3D sound and reverb are supported by FMOD, OpenAL, and DirectSound. The audio backend can be reconfigured on the fly
- doomsday @guide:2.0:man
- lder (originally based on [[glBSP]]) Audio: * 3D positional sound effects * Environmental [[echo and reverb]] eff... the active audio backend(s). For example, a MIDI sound font is supported by the FMOD and Fluidsynth plugins. 3D sound and reverb are supported by FMOD, OpenAL, and DirectSound. The audio backend can be reconfigured on the fly
- generator_syntax @ded
- n { 0.0 0.0 } Spin Resistance { 0.0 0.0 } Sound = ""; Volume = 1.0; Hit Sound = ""; Hit Volume = 1.0; } } </code> ==== State ==== Makes ... only be active if the source is represented by a 3D model. | | floor| Flat triggered: Particles of th... Type triggered: If the source is represented by a 3D model, this submodel's center will be used as the
- 1.9.0-beta6 @version
- == dsDirectSound ==== * Linear to logarithmic sound effect volume translation resulted in no audible sound if 3D sound positioning was enabled and the sound effects volume control was lower than maximum. ===== Changes ===... ost system, floating point precision. * Aureal 3D audio no longer supported, (via the old a3d plugi
- overview_of_resources_doomsday_1.x @modding
- ck quality is not as high and it does not support 3D sound effects. Like other external resources, placing... a ''CD track'' key: ''CD track = 3;'' ===== Sound effects ===== Sound samples can be replaced with WAV files. The supported formats are 8-bit and 16-bit... ples. For example, to replace the rocket launcher sound in [[libdoom]], the file //dsrlaunc.wav// would b