Fulltext results:
- reference @script
- ing engine configuration and controlling [[assets:model#timelines|3D model asset animation]]. Doomsday Script is not a compiled language and thus is not intende... Very much like Python.) * [[https://github.com/skyjake/Doomsday-Engine/blob/master/doomsday/apps/cli... troller presets script]] * [[https://github.com/skyjake/Doomsday-Engine/blob/master/doomsday/tests/te
- map_info_syntax @ded
- # or "Sky Layer 2" # see above } Sky Model { ID = ""; Layer = 0; Frame int... out the default randomness. | | sphere | Draw the sky sphere even when sky models have been set up. Only valid when NOT using a li... Name of the texture to use for this layer. ==== Sky Model (deprecated) ==== There can be up to 32 Sky Model blocks in a Map Info definition. Each block defines one a sky model. ; ID : Identifier of the Model definition that des
- model @assets
- ====== 3D model assets ====== This page is about 3D model assets that can be rendered in the game world using the [[modding:GL2 model renderer]]. The article applies to version [[version:2.2]]. Doomsday 1.x supports only [[ded:model|MD2/DMD models]]. ===== Models representing thin
- overview_of_resources_doomsday_1.x @modding
- library) must always be loaded from real files. skyjake has created a simple utility for automaticall... rol the rendering of detail textures. ===== 3D models as particles ===== 3D models can be used as particles in a particle generator. In the particle genera... et the particle stage's type to one of the ''[[pt_model]]'' flags. The following would make the stage use
- readme_macos @guide:2.2
- ld objects * [[Particle effects]] system * 3D models for world objects, [[skies]], [[skyboxes]], and [[particles]] * Environmental mapping effects for 3D models and world surfaces * Automatic world surface (... g a modified hq2x algorithm Resources: * [[3D models]]: FBX and MD5 with skeletal animation and OpenG... based on their contents. The [[https://github.com/skyjake/Doomsday-Engine/blob/master/doomsday/apps/lib
- doomsday @guide:2.2:man
- ld objects * [[Particle effects]] system * 3D models for world objects, [[skies]], [[skyboxes]], and [[particles]] * Environmental mapping effects for 3D models and world surfaces * Automatic world surface (... g a modified hq2x algorithm Resources: * [[3D models]]: FBX and MD5 with skeletal animation and OpenG... based on their contents. The [[https://github.com/skyjake/Doomsday-Engine/blob/master/doomsday/apps/lib
- readme_windows @guide:2.2
- ld objects * [[Particle effects]] system * 3D models for world objects, [[skies]], [[skyboxes]], and [[particles]] * Environmental mapping effects for 3D models and world surfaces * Automatic world surface (... g a modified hq2x algorithm Resources: * [[3D models]]: FBX and MD5 with skeletal animation and OpenG... based on their contents. The [[https://github.com/skyjake/Doomsday-Engine/blob/master/doomsday/apps/lib
- doomsday @guide:2.3:man
- ld objects * [[Particle effects]] system * 3D models for world objects, [[skies]], [[skyboxes]], and [[particles]] * Environmental mapping effects for 3D models and world surfaces * Automatic world surface (... g a modified hq2x algorithm Resources: * [[3D models]]: FBX and MD5 with skeletal animation and OpenG... based on their contents. The [[https://github.com/skyjake/Doomsday-Engine/blob/master/doomsday/apps/lib
- readme_macos @guide:2.3
- ld objects * [[Particle effects]] system * 3D models for world objects, [[skies]], [[skyboxes]], and [[particles]] * Environmental mapping effects for 3D models and world surfaces * Automatic world surface (... g a modified hq2x algorithm Resources: * [[3D models]]: FBX and MD5 with skeletal animation and OpenG... based on their contents. The [[https://github.com/skyjake/Doomsday-Engine/blob/master/doomsday/apps/lib
- readme_windows @guide:2.3
- ld objects * [[Particle effects]] system * 3D models for world objects, [[skies]], [[skyboxes]], and [[particles]] * Environmental mapping effects for 3D models and world surfaces * Automatic world surface (... g a modified hq2x algorithm Resources: * [[3D models]]: FBX and MD5 with skeletal animation and OpenG... based on their contents. The [[https://github.com/skyjake/Doomsday-Engine/blob/master/doomsday/apps/lib
- packages @fs
- one of the Doomsday test apps, and it contains 3D model and image files. File structure: net.dengine.test.glsandbox.pack/ info.dei models/ boblampclean.md5anim boblam... d to have at least two components. For example: //skyjake.example// is a valid identifier, but //exampl... is not. (The corresponding files might be named **skyjake.example.pack** and **example.pack**.) **Alte
- doomsday @guide:2.1:man
- ld objects * [[Particle effects]] system * 3D models for world objects (with per-vertex lighting and multiple light sources), [[skies]], [[skyboxes]], and [[particles]] * Environmental mapping effects for 3D models and world surfaces * Automatic world surface (... g a modified hq2x algorithm Resources: * [[3D models]]: FBX and MD5 with skeletal animation and OpenG
- readme_windows @guide:2.1
- ld objects * [[Particle effects]] system * 3D models for world objects (with per-vertex lighting and multiple light sources), [[skies]], [[skyboxes]], and [[particles]] * Environmental mapping effects for 3D models and world surfaces * Automatic world surface (... g a modified hq2x algorithm Resources: * [[3D models]]: FBX and MD5 with skeletal animation and OpenG
- readme_macos @guide:2.1
- ld objects * [[Particle effects]] system * 3D models for world objects (with per-vertex lighting and multiple light sources), [[skies]], [[skyboxes]], and [[particles]] * Environmental mapping effects for 3D models and world surfaces * Automatic world surface (... g a modified hq2x algorithm Resources: * [[3D models]]: FBX and MD5 with skeletal animation and OpenG
- ded
- al|Material]] | [[version:1.9.7]] | | |:::| [[ded:model|Model]] | | | |:::| [[ded:generator|Particle generator]] | | | |:::| [[ded:sky|Sky]] | [[version:1.9.7]] | | |:::| [[ded:reflection|Reflection]] | [[version:1.8.5]] | | ^ Deprecate