Fulltext results:
- map_object_reference @xg
- ct, just about every time you create a new [[line_type|line]] or [[sector_type]] you will need to use at least one of them.... needs to perform an action on either itself, a [[sector]], another line or something else, a reference is needed. For example a switch that opens a door needs som... //Sector-plane references// or //sprefs// are [[sector]] //to// [[plane]] references. They are used when [[line_type]]s need to reference one or more [[plane]]s in sp... Reference to nothing. With some line classes this type of reference has a special meaning. | | [[.refs:s
- thing @ded
- or, so there isn't any need to use this flag in a ded (the flag is present to allow a standard HeXen line type to enable and disable thing(s) being "dormant" in... thing is touched. If set, this replaces any hardcoded logic that would have affected the thing. Example... sed like this at the end of each line because the DED parser replaces whitespace around newlines with a single space. * The entire script is inside a DED string token, which means double quotes need to e
- chains @xg
- a given amount of time has passed. The door line type's activation chain would move the ceiling of the tagged sector to some reasonable height, like to the lowest adj... hods/requirements for a single line type. ===== Sector Type Chains ===== Each [[xg:sector_type|XG sector type]] has four chains: the floor, ceiling, inside and ticker chain. Like with... emporary line is set up as follows: it is a one-sided line, whose front sector is the sector the chain belongs to. It has no sidedefs, so oper
- plane_move @xg:class
- t a given interval while the plane is moving. The type of the sector whose plane is being moved can be changed in the ... s the plane crush things if they won't fit in the sector. Currently this is a hard coded to 10 damage per tic regardless of the speed of t... p9 is set to spref_special . | | Ip11,Ip12| Start Type Ref, Start Type Num| [[lpref]], [[lprefd]]| Reference to the sector whose type will be used for the moving plane's sector after the move is begun. * lpref_special treats Ip12 as a sector type ID number. | | Ip13,
- sound @xg:class
- sectors. ===== Parameters ===== ^ Prm^ Name^ Type^ Meaning | | Ip0,Ip1| Target Ref,Target Num| [[xg... h the sound is to be played. | | Ip2| Sound ID| [[ded:Sound]] | Name of the sound to play. | | Ip3| Ori... ound from a specific origin within the referenced sector (1=floor, 2=ceiling) else play from the center. | ===== Example ===== Line Type { ID = 5026 Comment = "Play switch so
- sector_type @xg
- ector_chain|chains]] that are used to define extended functionality. Note that [[sector chain]]s refer to [[line type]]s, so anything that can be achieved with line ty... ion affecting things in a sector. ===== Properties ===== The properties of XG sector types are documented in the [[ded:sector_type|Sector Type]] definition.
- ded
- e_type|Line Type]] | | Used in [[:XG]]. | |:::| [[ded:sector_type|Sector Type]] | | Used in [[:XG]]. | |:::| [[ded:state|State]] | | | |:::| [[ded:thing|Thing]] | | Defines map object (mobj) types. | ^ Scripts |||| |:::| [[ded:Finale]] | | See [[ded:infine_script_reference|In
- sector_type @ded
- ====== Sector Type (DED, XG) ====== A //Sector Type// definition specifies the properties of a generalized sector type, for use with the [[:XG]] system. XG is a complex topic, with many core concepts... and will appear to emanate from the middle of all sector(s) with this type. ==== Angles ==== All angles are specified in... ed range automatically. ==== Chains ==== Each sector type may specify up to four different chains; [[#Ceili
- sector_wind @xg
- direction (Wind Angle) at a speed of 2 (Wind Speed) ===== See also ===== * [[ded:Sector Type]] definition
- reference_guide @xg
- ==== XG reference guide ====== **XG** (E**x**tended **G**eneralised Line/Sector Types) is a powerful, flexible addition to the ma... ion ===== [[games:Doom]] has a number of hard-coded line and sector types, each of which are programmed to do certain... p behind a single [[modding:line special]]. [[xg:sector_type|Sector type]]s define various physical characteristics of a s... s is also possible through sectors). XG line and sector types are entirely separate from the original Doom types. Both the extended and the standard types can be used in a map. ==
- 1.9.0-beta1...4 @version
- ion of manually-placed light sources and smoothed sector lights. Once finished, it is intended to be the new default lighting model for Doomsday... e reference WAS found. * fixed: ltc_plane_move sector type was incorrectly being set to type 0 when the move finished if no end type change was specified. Result was sectors "losing"... can now be used with [[thing]], [[state]], [[line_type]] and [[sector_type]] definitions. * [[thing]]:Flags2 'mf2_radiusattacknomaxz': z dimension is ignored when calcula
- 1.9.0-beta5 @version
- _id=74815) <code>Cl_Frame2Received: Unknown delta type 5.</code> * Incorrect sprites drawn on clients... id=74815&atid=542099) * Invalid character appended to message-response strings. (http://sourceforge.... &group_id=74815&atid=542099) === XG === * [[sector]]s with floor/ceiling [[wind]] would incorrectly ... cts in detecting which files have been already loaded (using MD5 hashes). * Removed a fixed limit o
- 1.9.0-beta6 @version
- t in a segfault when trying to dereference a NULL sector ptr to determine its type in DMU. * Potential buffer overflow vulnerabil... g so. For example, if the referenced object is of type DMU_SUBSECTOR the properties of DMU_SECTOR are available without having to first retrieve ei... es for environmental audio effects. * Vertex sector owners are no longer needed and have been removed. * Only look up surfac... by one. === XG === * Thinking for [[xg_line_type]]s and [[xg_sector_type]]s now handled using the existing thinker me
- 1.9.0-beta6.1 @version
- 641111&group_id=74815&atid=542099). * Fixed: [[ded]] parser would output a warning message about unk... * Fixed: "Failing to read more than one loose ded" (http://sourceforge.net/tracker2/index.php?func=... * Changed: Do not spread objlinks over two-sided linedefs when the middle material on the back sid... e Undead Warriors hidden behind a one-way wall in sector #83 were sometimes visible from the other side. T
- 1.9.0-beta6.9 @version
- arguments. * Front facing segs in a visible subsector drawn even if occluded according to the clipper. This manifested the sym... linedef angle lightlevel deltas. Approximated rounded surfaces are lit more realistically when using the sector lighting model. Default value for [[rend-light-wa