Fulltext results:
- map_object_reference @xg
- ct, just about every time you create a new [[line_type|line]] or [[sector_type]] you will need to use at least one of them.... needs to perform an action on either itself, a [[sector]], another line or something else, a reference is needed. For example a switch that opens a door needs som... ome //special// action. In order to provide extended functionality, lines, [[plane]]s (floors and ceilings) and sectors need to refer to each other in some way. In XG, ... ors|thing_exist_floors]]| All floor planes of all sectors which currently have at least one of a mobj type within them. | | [[.refs:lpref_thing_noexist_floo
- thing @ded
- t| | Yes| Yes| The thing will be affected by wind sectors (both Heretic/HeXen default sector types and XG). | | floorbounce| Yes| Yes| Yes| The thi... or, so there isn't any need to use this flag in a ded (the flag is present to allow a standard HeXen line type to enable and disable thing(s) being "dormant" in... thing is touched. If set, this replaces any hardcoded logic that would have affected the thing. Example... sed like this at the end of each line because the DED parser replaces whitespace around newlines with a
- chains @xg
- a given amount of time has passed. The door line type's activation chain would move the ceiling of the tagged sector to some reasonable height, like to the lowest adj... hods/requirements for a single line type. ===== Sector Type Chains ===== Each [[xg:sector_type|XG sector type]] has four chains: the floor, ceiling, inside and ticker chain. Like with... emporary line is set up as follows: it is a one-sided line, whose front sector is the sector the chain belongs to. It has no sidedefs, so oper
- plane_move @xg:class
- t a given interval while the plane is moving. The type of the sector whose plane is being moved can be changed in the ... s the plane crush things if they won't fit in the sector. Currently this is a hard coded to 10 damage per tic regardless of the speed of t... p9 is set to spref_special . | | Ip11,Ip12| Start Type Ref, Start Type Num| [[lpref]], [[lprefd]]| Reference to the sector whose type will be used for the moving plane's sector after the move is begun. * lpref_special treats Ip12 as a sector type ID number. | | Ip13,
- sound @xg:class
- = Class = sound Plays a sound in one or more sectors. ===== Parameters ===== ^ Prm^ Name^ Type^ Meaning | | Ip0,Ip1| Target Ref,Target Num| [[xg:refs:lsref]] | Reference to one or more sectors. These are the sectors in which the sound is to be played. | | Ip2| Sound ID| [[ded:Sound]] | Name of th
- sector_type @xg
- ector_chain|chains]] that are used to define extended functionality. Note that [[sector chain]]s refer to [[line type]]s, so anything that can be achieved with line ty... ion affecting things in a sector. ===== Properties ===== The properties of XG sector types are documented in the [[ded:sector_type|Sector Type]] definition.
- modding @modding
- )]] * [[xg:reference_guide|XG reference (generalized line/sector types)]] * [[script:reference|Scripting]]
- 1.12 @version
- ] has been removed with new functionality being added to the [[guide:task bar]]. ==== Highlights ====... ?350x0}} **id Tech 1 map hacks support.** Several types of map hacks are now supported in Doomsday and m... ted hacks include "deep water", "self-referencing sector" and "fake 3D bridge". {{ file:update_download.j
- ded
- e_type|Line Type]] | | Used in [[:XG]]. | |:::| [[ded:sector_type|Sector Type]] | | Used in [[:XG]]. | |:::| [[ded:state|State]] | | | |:::| [[ded:thing|Thing]] | | Defines map object (mobj) types. | ^ Scripts |||| |:::| [[ded:Finale]] | | See [[ded:infine_script_reference|InFine script reference]]. | ^ Audio |||| |:::| [[ded:m
- sector_type @ded
- ====== Sector Type (DED, XG) ====== A //Sector Type// definition specifies the properties of a generalized sector type, for use with the [[:XG]] system. XG is a complex topic, with many core concepts... ==== Sounds can be played for ambient effect in sectors with this type. [[#Ambient sound]]s are played at the interval s... and will appear to emanate from the middle of all sector(s) with this type. ==== Angles ==== All angles are specified in
- sector_wind @xg
- direction (Wind Angle) at a speed of 2 (Wind Speed) ===== See also ===== * [[ded:Sector Type]] definition
- reference_guide @xg
- ==== XG reference guide ====== **XG** (E**x**tended **G**eneralised Line/Sector Types) is a powerful, flexible addition to the mapper'... ion ===== [[games:Doom]] has a number of hard-coded line and sector types, each of which are programmed to do certain effe... eveloped to allow you to create your own line and sector types for use in [[fs:pwad]]s. If you are new to XG y... p behind a single [[modding:line special]]. [[xg:sector_type|Sector type]]s define various physical characteristics of a s
- 1.9.0-beta1...4 @version
- ion of manually-placed light sources and smoothed sector lights. Once finished, it is intended to be the new default lighting model for Doomsday... e reference WAS found. * fixed: ltc_plane_move sector type was incorrectly being set to type 0 when the move finished if no end type change was specified. Result was sectors "losing" their type after a plane move. * fixed: XS_GetPlane - when a act_tag refe... can now be used with [[thing]], [[state]], [[line_type]] and [[sector_type]] definitions. * [[thing]]:Flags2 'mf2_ra
- 1.9.0-beta5 @version
- _id=74815) <code>Cl_Frame2Received: Unknown delta type 5.</code> * Incorrect sprites drawn on clients... hich prevented <code>Cl_MovePlayer()</code>. * Dedicated server issues http://sourceforge.net/tracke... nc=detail&aid=1538861&group_id=74815&atid=542099: dedicated server tried to enable fog. * Fixed serv... id=74815&atid=542099) * Invalid character appended to message-response strings. (http://sourceforge.
- 1.9.0-beta6 @version
- 1714610&group_id=74815). Relationships between subsectors/segs/sidedefs/linedefs read from the map data lumps are not ... t in a segfault when trying to dereference a NULL sector ptr to determine its type in DMU. * Potential buffer overflow vulnerabil... g so. For example, if the referenced object is of type DMU_SUBSECTOR the properties of DMU_SECTOR are available without having to first retrieve ei... es for environmental audio effects. * Vertex sector owners are no longer needed and have been removed. * Only look up surfac