Fulltext results:
- use_deds_in_doom_builder
- to show up at the start of the level and giving a sector some neat red lighting. This will show you two th... a DED B) How to use XG to add red lighting to a sector * Go to the file menu and click on **Scripts*... insert all your DED definitions and your XG line/sector classes. The first thing we are going to do is ad... exture = "SKY1" } } Now lets make that sector with the red lighting I mentioned earlier. This i
- use_hires_textures_in_your_map
- d to fit on any SideDef that is 128 long and in a sector that is 128 units tall. Obviously, it will be partially displayed if your SideDef (and sector height) is less than 128 units and tiled if your SideDef (and sector height) is more than 128 units. The important thi