Fulltext results:
- 1.9.0-beta1...4 @version
- e a fatal error. Surfaces with an unknown/missing textures/flats are now rendered with a "Missing" texture ===== Renderer ===== * fixed usage of GL_ATI_texture_env_combine3 (caused problems with rendering shiny surfaces). * fixed: light & halo no... wall torches). * fixed: mobj shadows sometimes rendered above the object casting the shadow. * fixed: [[animated_texture]]s/flats would flicker after a console [[rese
- 1.9.0-beta6 @version
- tures/flats/patches/model skins not affected by [[rend-tex-gamma]]. * Drawing Models whose skin is determined b... they are sent to the render lists. * Changed [[rend-tex-gamma]]: [[cvar]] Now accepts a floating point value in... a]]: [[ccmd]] Is now obsolete, instead use cvar [[rend-tex-gamma]] for changing texture gamma. * Revised "torch light" works with any RGB co... ef]]s by sky [[surface]] [[plane]]s. * Added [[rend-tex-filter-anisotropic]]:[[cvar]] Level anisotropic texture filtering to use. * Added [[bm_inv]]:[[ble
- detailed_list_of_changes_in_doomsday_version_1.9.8 @version
- white, while the console is drawn ok. * Detail texture contrast normalization is now taken into account when rendering. {{:sfbug|3496778}} * Hexen: The demo IWA... d as a separate game mode. * Hexen: crash when rendering particles. {{:sfbug|3496963}} ===== Input ... for setting/getting display color transfer table (gamma ramp). * System-level [[:configuration_file]]s