Fulltext results:
- 1.9.0-beta6 @version
- n all games. * Emulate AASTINKY/AASHITTY (etc) texture handling used for DOOM.exe renderer effects. * Texturing problems with maps bu... nal (un-translated) sprites. * High resolution textures/flats/patches/model skins not affected by [[rend-tex-gamma]]. * Drawing Models whose skin is de... old a3d plugin). * Revised method for handling animated [[texture]]s and [[flat]]s to support the original DOOM... they are sent to the render lists. * Changed [[rend-tex-gamma]]: [[cvar]] Now accepts a floating point va
- detailed_list_of_changes_in_doomsday_version_1.9.7 @version
- [[:rend-tex-filter-ui]]. * Removed [[:ccmd]] "smoothscr" - now unnecessary as the [[:cvar]] [[:rend-tex-filter-ui]] can be modified directly. ==== Win3... etch]]). * Statusbar (override: [[:cvar]] [[:rend-hud-nostretch]]). * Finale (override: [[:cva... map title/author and Pause graphic. * Improved animation between view sizes to include HUD display mo... es ====== ===== Engine ===== * [[:cvar]] [[:rend-hud-nostretch]] 1=Disable automatic stretching of
- 1.9.0-beta1...4 @version
- e a fatal error. Surfaces with an unknown/missing textures/flats are now rendered with a "Missing" texture ===== Renderer ===== * fixed usage of GL_ATI_texture_env_combine3 (caused problems with rendering shiny surfaces). * fixed: light & halo no... bove the object casting the shadow. * fixed: [[animated_texture]]s/flats would flicker after a console [[reset_cmd_|RESET]]. * fixed: pegged middle textures "bouncing" on moving planes. * fixed: ali
- doomsday @guide:2.3:man
- [music files]] in MP3 and other formats * Plain text [[definitions]] for things like map objects, finale animations, and episode structure * Internal BSP bui... a new map is started in the game. Use of external textures can be enabled and disabled in Renderer settings. </note> **Checking for updates.**... s that are useful for developers and modding. **Renderer settings.** Most of the renderer settings are managed via appearance profiles. This makes it easy t
- 1.9.0-beta5 @version
- il&aid=1515883&group_id=74815&atid=542099) * [[texture_compression]] enabled by default (if available) with the OpenGL renderer. Use [[-notexcomp]] to disable it. * When ... ved a fixed limit on the number of frames in wall/texture animations defined via [[ded]] [[group]] definitions. ... er the sky as a solid surface (for debug). * [[rend-dev-tex-showfix]]: [[cvar]] render surfaces which Doomsday has automatically fixed for missing textures (HOM fixes) using the "missing" texture (for debug). * [[rend-tex]]: [
- doomsday @guide:2.2:man
- [music files]] in MP3 and other formats * Plain text [[definitions]] for things like map objects, finale animations, and episode structure * Internal BSP bui... a new map is started in the game. Use of external textures can be enabled and disabled in Renderer settings. </note> **Checking for updates.**... s that are useful for developers and modding. **Renderer settings.** Most of the renderer settings are managed via appearance profiles. This makes it easy t
- readme_macos @guide:2.2
- [music files]] in MP3 and other formats * Plain text [[definitions]] for things like map objects, finale animations, and episode structure * Internal BSP bui... a new map is started in the game. Use of external textures can be enabled and disabled in Renderer settings. </note> **Checking for updates.**... s that are useful for developers and modding. **Renderer settings.** Most of the renderer settings are managed via appearance profiles. This makes it easy t
- doomsday @guide:2.1:man
- [music files]] in MP3 and other formats * Plain text [[definitions]] for things like map objects, finale animations, and episode structure * Internal BSP bui... a new map is started in the game. Use of external textures can be enabled and disabled in Renderer settings. </note> **Checking for updates.**... s that are useful for developers and modding. **Renderer settings.** Most of the renderer settings are managed via appearance profiles. This makes it easy t
- readme_windows @guide:2.3
- [music files]] in MP3 and other formats * Plain text [[definitions]] for things like map objects, finale animations, and episode structure * Internal BSP bui... a new map is started in the game. Use of external textures can be enabled and disabled in Renderer settings. </note> **Checking for updates.**... s that are useful for developers and modding. **Renderer settings.** Most of the renderer settings are managed via appearance profiles. This makes it easy t
- readme_macos @guide:2.3
- [music files]] in MP3 and other formats * Plain text [[definitions]] for things like map objects, finale animations, and episode structure * Internal BSP bui... a new map is started in the game. Use of external textures can be enabled and disabled in Renderer settings. </note> **Checking for updates.**... s that are useful for developers and modding. **Renderer settings.** Most of the renderer settings are managed via appearance profiles. This makes it easy t
- readme_windows @guide:2.2
- [music files]] in MP3 and other formats * Plain text [[definitions]] for things like map objects, finale animations, and episode structure * Internal BSP bui... a new map is started in the game. Use of external textures can be enabled and disabled in Renderer settings. </note> **Checking for updates.**... s that are useful for developers and modding. **Renderer settings.** Most of the renderer settings are managed via appearance profiles. This makes it easy t
- doomsday @guide:2.0:man
- [music files]] in MP3 and other formats * Plain text [[definitions]] for things like map objects, finale animations, and episode structure * Internal BSP bui... a new map is started in the game. Use of external textures can be enabled and disabled in Renderer settings. </note> **Checking for updates.**... s that are useful for developers and modding. **Renderer settings.** Most of the renderer settings are managed via appearance profiles. This makes it easy t
- readme_macos @guide:2.1
- [music files]] in MP3 and other formats * Plain text [[definitions]] for things like map objects, finale animations, and episode structure * Internal BSP bui... a new map is started in the game. Use of external textures can be enabled and disabled in Renderer settings. </note> **Checking for updates.**... s that are useful for developers and modding. **Renderer settings.** Most of the renderer settings are managed via appearance profiles. This makes it easy t
- readme_windows @guide:2.1
- [music files]] in MP3 and other formats * Plain text [[definitions]] for things like map objects, finale animations, and episode structure * Internal BSP bui... a new map is started in the game. Use of external textures can be enabled and disabled in Renderer settings. </note> **Checking for updates.**... s that are useful for developers and modding. **Renderer settings.** Most of the renderer settings are managed via appearance profiles. This makes it easy t
- readme_windows @guide:2.0
- [music files]] in MP3 and other formats * Plain text [[definitions]] for things like map objects, finale animations, and episode structure * Internal BSP bui... a new map is started in the game. Use of external textures can be enabled and disabled in Renderer settings. </note> **Checking for updates.**... s that are useful for developers and modding. **Renderer settings.** Most of the renderer settings are managed via appearance profiles. This makes it easy t