Fulltext results:
- overview_of_resources_doomsday_1.x @modding
- lings) | | Patches| Graphics for menus, fonts and sprite frames | | LightMaps| Textures for dynamic lights... y loaded at startup. The data files are loaded in alphabetical order, including all the subdirectories of... startup. The definition files are also loaded in alphabetical order, including all the subdirectories of... ult the contents of a lump assembly are loaded in alphabetical order. However, some kinds of data require
- 1.9.0-beta5 @version
- automatically calculated lights for mobjs. * [[rend-sprite-alpha]]: [[cvar]] enable variable translucency on sprites. * [[rend-dev-sky]]: [[cvar]] render the sky as a solid surface (for debug). * [[rend-dev-tex-showfix]]: [[cvar]] render surfaces which
- detailed_list_of_changes_in_doomsday_version_1.9.7 @version
- e graphic which is then scaled and clipped out at render time. This addresses various GL filtering issues where a sprite contains color information in the edge texels. ... 02 * New approach to drawing the player weapon sprites which aims to preserve the original aspect ratio... avior can be overridden with the new [[:cvar]] [[:rend-hud-nostretch]]. * Resolution independent aspe... ht above the command line. * [[:cvar]]s [[:con-alpha]] and [[:con-light]] are now defined as floating-
- 1.9.0-beta1...4 @version
- ont format that supports RGBA bitmaps * cvar [[rend-sprite-mode]]: 1 = draw sprites and masked walls with hard edges * cvar [[rend-dev-mobj-bbox]]: debugging aid - render mobj bounding boxes (sized to match the box used for collision detection) for debug. * cvar [[rend-dev-cull-subsectors]]: disable non-visible subsec
- generator_syntax @ded
- . | |point |Render particle as a point. | |texNN |Render the particle as a point-sprite using a texture loaded from the "data/<game-modul... ple: ''"tex01"'' → //particle01.png// | |modelNN |Render the particle as a model using the definition wi... . The fourth component of the color vector is the alpha component (1 = opaque, 0 = fully transparent).
- 2.3 @version
- on 2.3 ====== This release enhances vanilla DOOM render hack support and adds new Doomsday Script bindi... .0,build3650~@# ===== New features ===== **DOOM render hacks.** //TNT: Evilution// and //The Plutonia Experiment// use several render/map hacks to take advantage of quirks in the original DOOM renderer. Many of these effects are now supported (or
- 1.9.0-beta6.3 @version
- incomplete definitions or which reference unknown sprite frames. * SIGSEGV when attempting to prepare a... definition which requests the automatic scale-to-sprite feature but the sprite it references can not be found. * Remote vulnerability in Cl_ReadSoundDelta2 du... 99). * Flags in Sky definitions ignored. === Renderer === * SIGSEGV when attempting to draw a w