Fulltext results:
- overview_of_resources_doomsday_1.x @modding
- lings) | | Patches| Graphics for menus, fonts and sprite frames | | LightMaps| Textures for dynamic lights... -| - | | 24-bit| -| Yes| Yes| Yes (B) | | 32-bit (alpha channel)| -| Yes| -| Yes (B) | (A) = the palet... mages with an additional 8 bits per pixel for the alpha channel.</note> The recommended format for high... transparent pixels in an image format that has no alpha channel. Color keying is applied if the file name
- detailed_list_of_changes_in_doomsday_version_1.9.7 @version
- Menu|Hexen: character selection menu draws player sprite in wrong pos * Game Menu: main page objects no... oned exactly the same as the original games' * rend-dev-wireframe 1 will only affect player view; add... de. * The menu color widget did not display an alpha slider when setting the fullscreen HUD text color... ttempting to play Deathkings of the Dark Citadel (Rend_RenderSkyHemisphere: Sky layer without a material
- 1.9.0-beta1...4 @version
- ont format that supports RGBA bitmaps * cvar [[rend-sprite-mode]]: 1 = draw sprites and masked walls with hard edges * cvar [[rend-dev-mobj-bbox]]: debugging aid - render mobj boun... d for collision detection) for debug. * cvar [[rend-dev-cull-subsectors]]: disable non-visible subsector culling for debug. * cvar [[rend-glow-scale]]: multiplier for wall glow height =
- 1.9.0-beta5 @version
- automatically calculated lights for mobjs. * [[rend-sprite-alpha]]: [[cvar]] enable variable translucency on sprites. * [[rend-dev-sky]]: [[cvar]] render the sky as a solid surface (for debug). * [[rend-dev-tex-showfix]]: [[cvar]] render surfaces which... ) using the "missing" texture (for debug). * [[rend-tex]]: [[cvar]] added render mode 2 to aid lighti