Fulltext results:
- 1.9.0-beta6
- world units (was 1500). * Combined [[cvar]] //rend-light-decor-plane-far// and //rend-light-decor-wall-far//, renamed to [[rend-light-decor-far]]. * Combined [[cvar]] //rend-light-decor-plane-bright// and //rend-light-decor-wall-bright//, renamed to [[rend-light-decor-bright]]. * Renamed [[cvar]] "rend-glow-fog-bright" to "rend-light-fog-bright". * Removed [[setgamma]]: [[ccmd]] Is now obs... iewplayer approaches them). * Added short, two render frame delay to changes to the "torch light". This avoids the flickering and potential y-shea
- 1.9.0-beta1...4
- lighting model for Doomsday. In this release bias lighting must be enabled manually (by setting ''rend-bias'' to one), and it has not been fully adjuste... for variables) ===== Definitions ===== * [[decoration]]:Light:Flare texture is deprecated. Use "Flare map" inst... ]] OR a [[built-in_flare_resource_number]] * [[decoration]]:Light:Flare map: same as above for light [[decoration]]s. * [[flag]]:Info: text string containing a comment about this flag * [[ded]] reade
- 1.9.0-beta6.3
- 99). * Flags in Sky definitions ignored. === Renderer === * SIGSEGV when attempting to draw a w... reflection defined. * "jDRP: Weapons point too far to the left" (http://sourceforge.net/tracker/inde... 2220859&group_id=74815&atid=542099). * Surface decorations on twosided sidedef upper/lower sections so... imes visible when they should not be. * Subtle render list/ GL state issue which could result in shin
- 1.9.0-beta6.8
- flat]]s which replace those in [[iwad]] inherit [[decoration]]s defined for use with the IWAD originals o... TNT. * Statusbar face displayed one pixel too far right. * When starting a new map if the status... tions) are no longer case sensitive. * Revised lighting of [[psprite]]s when using the DOOM lighting model to more closely emulate the original games. * D
- 1.15
- e_HTML~2015-06-05,1.15.0,build1616~@# ===== Highlights ===== {{ file:custom_episode.jpg?320x0}} **Cust... ===== Internal progress ===== **Packages.** So far Doomsday has had no internal understanding of res... the format used for packaging [[modding:gl2_model_renderer|3D models in the future]]. However, we will a... tly loaded DED definitions: <code>$ dir(Defs) ⇒ [ decorations, episodes, finales, flags, mapInfos, materi