Fulltext results:
- 1.9.0-beta6 @version
- world units (was 1500). * Combined [[cvar]] //rend-light-decor-plane-far// and //rend-light-decor-wall-far//, renamed to [[rend-light-decor-far]]. * Combined [[cvar]] //rend-light-decor-plane-bright// and //rend-light-decor-wall-bright//, renamed to [[rend-light-decor-bright]]. * Renamed [[cvar]] "rend-glow-fog-bright" to "rend-light-fog-bright". * Removed [[setgamma]]: [[ccmd]] Is now obs... iewplayer approaches them). * Added short, two render frame delay to changes to the "torch light". This avoids the flickering and potential y-shea
- 1.9.0-beta1...4 @version
- lighting model for Doomsday. In this release bias lighting must be enabled manually (by setting ''rend-bias'' to one), and it has not been fully adjuste... for variables) ===== Definitions ===== * [[decoration]]:Light:Flare texture is deprecated. Use "Flare map" inst... ]] OR a [[built-in_flare_resource_number]] * [[decoration]]:Light:Flare map: same as above for light [[decoration]]s. * [[flag]]:Info: text string containing a comment about this flag * [[ded]] reade
- readme_macos @guide:2.1
- s and world surfaces * Automatic world surface (light) [[decorations]] * [[Detail texturing]], shine and [[glo... external textures can be enabled and disabled in Renderer settings. </note> **Checking for updates.**... s that are useful for developers and modding. **Renderer settings.** Most of the renderer settings are managed via appearance profiles. This makes it easy t
- doomsday @guide:2.1:man
- s and world surfaces * Automatic world surface (light) [[decorations]] * [[Detail texturing]], shine and [[glo... external textures can be enabled and disabled in Renderer settings. </note> **Checking for updates.**... s that are useful for developers and modding. **Renderer settings.** Most of the renderer settings are managed via appearance profiles. This makes it easy t
- readme_windows @guide:2.1
- s and world surfaces * Automatic world surface (light) [[decorations]] * [[Detail texturing]], shine and [[glo... external textures can be enabled and disabled in Renderer settings. </note> **Checking for updates.**... s that are useful for developers and modding. **Renderer settings.** Most of the renderer settings are managed via appearance profiles. This makes it easy t
- readme_macos @guide:2.0
- s and world surfaces * Automatic world surface (light) [[decorations]] * [[Detail texturing]], shine and [[glo... external textures can be enabled and disabled in Renderer settings. </note> **Checking for updates.**... s that are useful for developers and modding. **Renderer settings.** Most of the renderer settings are managed via appearance profiles. This makes it easy t
- readme_windows @guide:2.0
- s and world surfaces * Automatic world surface (light) [[decorations]] * [[Detail texturing]], shine and [[glo... external textures can be enabled and disabled in Renderer settings. </note> **Checking for updates.**... s that are useful for developers and modding. **Renderer settings.** Most of the renderer settings are managed via appearance profiles. This makes it easy t
- readme_macos @guide:2.2
- s and world surfaces * Automatic world surface (light) [[decorations]] * [[Detail texturing]], shine and [[glo... external textures can be enabled and disabled in Renderer settings. </note> **Checking for updates.**... s that are useful for developers and modding. **Renderer settings.** Most of the renderer settings are managed via appearance profiles. This makes it easy t
- readme_windows @guide:2.2
- s and world surfaces * Automatic world surface (light) [[decorations]] * [[Detail texturing]], shine and [[glo... external textures can be enabled and disabled in Renderer settings. </note> **Checking for updates.**... s that are useful for developers and modding. **Renderer settings.** Most of the renderer settings are managed via appearance profiles. This makes it easy t
- readme_macos @guide:2.3
- s and world surfaces * Automatic world surface (light) [[decorations]] * [[Detail texturing]], shine and [[glo... external textures can be enabled and disabled in Renderer settings. </note> **Checking for updates.**... s that are useful for developers and modding. **Renderer settings.** Most of the renderer settings are managed via appearance profiles. This makes it easy t
- readme_windows @guide:2.3
- s and world surfaces * Automatic world surface (light) [[decorations]] * [[Detail texturing]], shine and [[glo... external textures can be enabled and disabled in Renderer settings. </note> **Checking for updates.**... s that are useful for developers and modding. **Renderer settings.** Most of the renderer settings are managed via appearance profiles. This makes it easy t
- doomsday @guide:2.0:man
- s and world surfaces * Automatic world surface (light) [[decorations]] * [[Detail texturing]], shine and [[glo... external textures can be enabled and disabled in Renderer settings. </note> **Checking for updates.**... s that are useful for developers and modding. **Renderer settings.** Most of the renderer settings are managed via appearance profiles. This makes it easy t
- doomsday @guide:2.2:man
- s and world surfaces * Automatic world surface (light) [[decorations]] * [[Detail texturing]], shine and [[glo... external textures can be enabled and disabled in Renderer settings. </note> **Checking for updates.**... s that are useful for developers and modding. **Renderer settings.** Most of the renderer settings are managed via appearance profiles. This makes it easy t
- doomsday @guide:2.3:man
- s and world surfaces * Automatic world surface (light) [[decorations]] * [[Detail texturing]], shine and [[glo... external textures can be enabled and disabled in Renderer settings. </note> **Checking for updates.**... s that are useful for developers and modding. **Renderer settings.** Most of the renderer settings are managed via appearance profiles. This makes it easy t
- 1.9.0-beta6.3 @version
- 99). * Flags in Sky definitions ignored. === Renderer === * SIGSEGV when attempting to draw a w... reflection defined. * "jDRP: Weapons point too far to the left" (http://sourceforge.net/tracker/inde... 2220859&group_id=74815&atid=542099). * Surface decorations on twosided sidedef upper/lower sections so... imes visible when they should not be. * Subtle render list/ GL state issue which could result in shin