Fulltext results:
- 1.9.0-beta6
- [rend-light-decor-far]]. * Combined [[cvar]] //rend-light-decor-plane-bright// and //rend-light-decor-wall-bright//, renamed to [[rend-light-decor-bright]]. * Renamed [[cvar]] "rend-glow-fog-bright" to "rend-light-fog-bright". * Removed [[setgamma]]: [[ccmd]] Is now obsolete, instead use cvar [[rend-tex-gamma]] for changing texture gamma. * Revi
- 1.9.0-beta1...4
- s lighting must be enabled manually (by setting ''rend-bias'' to one), and it has not been fully adjuste... en touched yet. ==== MacOSX ==== * 3D model renderer is broken. Most models in =jdoom-resource-pac... es with an unknown/missing textures/flats are now rendered with a "Missing" texture ===== Renderer ===== * fixed usage of GL_ATI_texture_env_combine3 (c
- 1.9.0-beta5
- other [[mobj]]s. * [[state]] flag "statef_fullbright": if set, a [[mobj]] in this state is rendered full-bright. * [[state]] flag "statef_noau... bj]] in this state (that also has the "statef_fullbright" flag set) will NOT receive an automatically calculated light and halo. This does not affect manually defined, [[light]]... sole]] and the [[doomsday_control_panel]]. ==== Renderer ==== * [[rend-mobj-light-auto]]: [[cvar]] enable automatically calculated lights for mobjs. *