Fulltext results:
- 1.9.0-beta6 @version
- [rend-light-decor-far]]. * Combined [[cvar]] //rend-light-decor-plane-bright// and //rend-light-decor-wall-bright//, renamed to [[rend-light-decor-bright]]. * Renamed [[cvar]] "rend-glow-fog-bright" to "rend-light-fog-bright". * Removed [[setgamma]]: [[ccmd]] Is now obsolete, instead use cvar [[rend-tex-gamma]] for changing texture gamma. * Revi
- 1.9.0-beta1...4 @version
- s lighting must be enabled manually (by setting ''rend-bias'' to one), and it has not been fully adjuste... en touched yet. ==== MacOSX ==== * 3D model renderer is broken. Most models in =jdoom-resource-pac... es with an unknown/missing textures/flats are now rendered with a "Missing" texture ===== Renderer ===== * fixed usage of GL_ATI_texture_env_combine3 (c
- 1.9.0-beta5 @version
- other [[mobj]]s. * [[state]] flag "statef_fullbright": if set, a [[mobj]] in this state is rendered full-bright. * [[state]] flag "statef_noau... bj]] in this state (that also has the "statef_fullbright" flag set) will NOT receive an automatically calculated light and halo. This does not affect manually defined, [[light]]... sole]] and the [[doomsday_control_panel]]. ==== Renderer ==== * [[rend-mobj-light-auto]]: [[cvar]] enable automatically calculated lights for mobjs. *
- flags_reference @ded
- external resources. ===== Lights ===== ==== nohalo ==== (Value = 0x100) Halos are disabled for this light. ==== dontturnhalo ==== (Value = 0x200) (NEW IN 1.9.0-beta4) Disable viewangle rotation of halos for this light. ===== Map Info ===== ==== fo
- light @ded
- Flags = flaga | flagb | flagc etc... # nohalo: No lens flare (halo) is rendered. # dontturnhalo: The lens flare (halo) ... # New as of 1.9.0-beta6. # Radius of the halo. Zero means no halo is rendered. Note # that halo radius 1.0 produces quite a large flare. Flare map = "" # New ... texture id to use for the primary flare (i.e. the halo itself). # Eg: # Flare map = "myflare
- material_syntax @ded
- hat direction). ; Halo radius : Radius of the halo/flare in screen space. Zero means no halo is rendered. <note>A halo radius of **1.0** produces quite a large flare!</note> ; Flare map : Name of the flare map (i.e., texture) to use for the halo. For example:<code>Flare map = "myflaremap.png" ... c. | | 3| [[http://en.wikipedia.org/wiki/22%C2%B0_halo|22° halo]]. | | 4| Burst with cross formation of
- decoration @ded
- Halo radius = 0.0 # Radius of the halo. Zero means no halo is rendered. Note # that halo radius 1.0 produces quite a large flare. Flare map = "" ... texture id to use for the primary flare (i.e. the halo itself). # Eg: # Flare map = "myf... where # the light is at zero and maximum brightness, respectively. # For example, the lev