Fulltext results:
- 1.9.0-beta6
- d support for Direct3D dropped. This eases future development of the renderer significantly. * BSP and gl node builder p... ites. * High resolution textures/flats/patches/model skins not affected by [[rend-tex-gamma]]. * Drawing Models whose skin is de... world units (was 1500). * Combined [[cvar]] //rend-light-decor-plane-far// and //rend-light-decor-wall-far//, renamed to [[rend-light-decor-far]]. * Combined [[cvar]] //rend-light-decor-plane-bright
- 1.9.0-beta1...4
- ed, it is intended to be the new default lighting model for Doomsday. In this release bias lighting must be enabled manually (by setting ''rend-bias'' to one), and it has not been fully adjuste... n't been touched yet. ==== MacOSX ==== * 3D model renderer is broken. Most models in =jdoom-resource-pac... ==== * fixed several [[endianness_issue]]s in model rendering, [[xg]], [[wav]] loading, buttons * fixed... ames (now compatible with Win + Linux) * fixed rendering of [[shiny_model]]s (multitex and non-multitex) * fixed many
- detailed_list_of_changes_in_doomsday_version_1.9.7
- Uri] * mismanagement of GL_TEXTURE_2D state in model renderer * Doom: Doom title screen displayed when p... map: missing "All marks cleared" message * sky models not rendered * [395] regression: HacX fails to start [m... oned exactly the same as the original games' * rend-dev-wireframe 1 will only affect player view; added mode 2 for wire framing the UI/fonts ====== Fixes =... "smoothscr" - now unnecessary as the [[:cvar]] [[:rend-tex-filter-ui]] can be modified directly. ==== Win32 ==== * When runni
- 1.9.0-beta5
- ) using the "missing" texture (for debug). * [[rend-tex]]: [[cvar]] added render mode 2 to aid lighting debug. ==== Linux/Unix ==== * Added [[-g
- detailed_list_of_changes_in_doomsday_version_1.13
- (body) direction. * Side-by-side stereoscopic rendering modes use a mapped input mode that allow using the mouse for accessing both th... managed by libgui's GL2 classes. * Oculus Rift rendering mode ({{:var|rend-vr-mode}} 9). * Support for NVIDIA 3D Vision and othe... cards that have hardware support for stereoscopic rendering ({{:var|rend-vr-mode}} 13). * Reorganized all frame effects (damag... rtex_array'' were removed. * Optimized dynamic light contact spreading, avoiding unnecessary memory al
- detailed_list_of_changes_in_doomsday_version_1.12
- ater settings. * Several settings for advanced/developer use (ID indicators, special texturing modes, etc.) are now easily accessible via the "gauge... are dynamically occluded. * Added cvar {{:var|rend-dev-sector-show-indices}}, enable drawing of sector i... ration for the application. Imported by [[:config_module]]. The client-specific configuration variables
- detailed_list_of_changes_in_doomsday_version_1.11
- odels. * Visual artefacts when combining debug rendering modes ([[:rend-dev-sky]], [[:rend-dev-tex-showfix]], etc...). * When drawing psprite... [[:doomsday_server]] is no longer concerned with rendering and uses lightweight variants of all core map data elements. *... olution to be configured separately from windowed mode size. * The old console UI was removed and re... uriously when the frame rate is very low. ===== Renderer ===== * {{ file:blur_shader.jpg?300x0}}
- 1.9.0-beta6.9
- are lit more realistically when using the sector lighting model. Default value for [[rend-light-wall-angle]] is now 1.2f as the new smoothing makes this less noticeable. * [[cvar]] [[rend-light-wall-angle-smooth]] 1= Enable wall angle lightlevel delta smoothing (enabled by default). * [[cvar]] [[rend-dev-polyobj-bbox]] 1= Render polyobj bounding boxes (for debug). ==== Heretic ==== * Support for [[vo
- detailed_list_of_changes_in_doomsday_version_1.14
- weight selection issues by utilizing native font rendering routines. Normal, bold, and light fonts are all now correctly drawn. ==== Console... ignette effect drawn while no map is loaded. * Model particles were not affected by dynamic lights. * Missing 3D models referenced by ID (particles, skies). * Sky spheres with multiple layers dr... idgets that cannot be seen will be skipped during rendering of the UI; images shared by multiple widgets
- 1.9.0-beta6.1
- ===== ==== Engine ==== * Added: [[cvar]] [[rend-dev-generator-show-indices]] Display particle generat... exen ==== * Added inventory selection "scroll mode"; [[cvar]] [[ctl-inventory-mode]]. * Added inventory "wrap-around selection" mode for both statusbar and full-screen; [[cvar]] [[c
- detailed_list_of_changes_in_doomsday_version_1.10
- rend-tex}} = 2. * Map: Fatal error with {{:var|rend-dev-mobj-bbox}}. * Map: "Missing" material not alw... nd changes ====== * Any transition from busy mode (e.g., loading a map) to gameplay no longer forc... f a map (by default, in Doom, it matches the busy mode transition effect's duration). ===== Audio ===... ill continue). * Stage animation mechanism for light decorations that works independently from layer s
- 1.9.0-beta6.8
- tions) are no longer case sensitive. * Revised lighting of [[psprite]]s when using the DOOM lighting model to more closely emulate the original games. *... s ===== ==== Engine ==== * Added [[cvar]] [[rend-dev-sky-always]]: 1= Always render the sky, even if there are no sky surfaces visible. For debug. ==== DE