Fulltext results:
- doomsday @guide:2.1:man
- inal games' limitation of 35 FPS * Stereoscopic rendering modes: anaglyph, side-by-side, cross-eye and parallel... ld objects * [[Particle effects]] system * 3D models for world objects (with per-vertex lighting and multiple light sources), [[skies]], [[skyboxes]], and [[particle... eserved for advanced settings that are useful for developers and modding. **Renderer settings.** Most of the rendere... xt field. Here you can enter console commands and modify console variables manually. This is typically most useful for developers, modders, and other advanced users. **Co
- readme_windows @guide:2.1
- inal games' limitation of 35 FPS * Stereoscopic rendering modes: anaglyph, side-by-side, cross-eye and parallel... ld objects * [[Particle effects]] system * 3D models for world objects (with per-vertex lighting and multiple light sources), [[skies]], [[skyboxes]], and [[particle... eserved for advanced settings that are useful for developers and modding. **Renderer settings.** Most of the rendere... xt field. Here you can enter console commands and modify console variables manually. This is typically most useful for developers, modders, and other advanced users. **Co
- readme_macos @guide:2.1
- inal games' limitation of 35 FPS * Stereoscopic rendering modes: anaglyph, side-by-side, cross-eye and parallel... ld objects * [[Particle effects]] system * 3D models for world objects (with per-vertex lighting and multiple light sources), [[skies]], [[skyboxes]], and [[particle... eserved for advanced settings that are useful for developers and modding. **Renderer settings.** Most of the rendere... xt field. Here you can enter console commands and modify console variables manually. This is typically most useful for developers, modders, and other advanced users. **Co
- doomsday @guide:2.3:man
- inal games' limitation of 35 FPS * Stereoscopic rendering modes: anaglyph, side-by-side, cross-eye and parallel... eserved for advanced settings that are useful for developers and modding. **Renderer settings.** Most of the rendere... xt field. Here you can enter console commands and modify console variables manually. This is typically most useful for developers, modders, and other advanced users. **Co... mmand prompt is then run as Doomsday Script. This mode is intended only for developers. ===== Bugs and known issues ===== Doo
- readme_windows @guide:2.3
- inal games' limitation of 35 FPS * Stereoscopic rendering modes: anaglyph, side-by-side, cross-eye and parallel... eserved for advanced settings that are useful for developers and modding. **Renderer settings.** Most of the rendere... xt field. Here you can enter console commands and modify console variables manually. This is typically most useful for developers, modders, and other advanced users. **Co... mmand prompt is then run as Doomsday Script. This mode is intended only for developers. ===== Command line usage ===== It is
- readme_windows @guide:2.2
- inal games' limitation of 35 FPS * Stereoscopic rendering modes: anaglyph, side-by-side, cross-eye and parallel... eserved for advanced settings that are useful for developers and modding. **Renderer settings.** Most of the rendere... xt field. Here you can enter console commands and modify console variables manually. This is typically most useful for developers, modders, and other advanced users. **Co... mmand prompt is then run as Doomsday Script. This mode is intended only for developers. ===== Command line usage ===== It is
- doomsday @guide:2.2:man
- inal games' limitation of 35 FPS * Stereoscopic rendering modes: anaglyph, side-by-side, cross-eye and parallel... eserved for advanced settings that are useful for developers and modding. **Renderer settings.** Most of the rendere... xt field. Here you can enter console commands and modify console variables manually. This is typically most useful for developers, modders, and other advanced users. **Co... mmand prompt is then run as Doomsday Script. This mode is intended only for developers. ===== Bugs and known issues ===== Doo
- readme_macos @guide:2.2
- inal games' limitation of 35 FPS * Stereoscopic rendering modes: anaglyph, side-by-side, cross-eye and parallel... eserved for advanced settings that are useful for developers and modding. **Renderer settings.** Most of the rendere... xt field. Here you can enter console commands and modify console variables manually. This is typically most useful for developers, modders, and other advanced users. **Co... mmand prompt is then run as Doomsday Script. This mode is intended only for developers. ===== Command line usage ===== It is
- readme_macos @guide:2.3
- inal games' limitation of 35 FPS * Stereoscopic rendering modes: anaglyph, side-by-side, cross-eye and parallel... eserved for advanced settings that are useful for developers and modding. **Renderer settings.** Most of the rendere... xt field. Here you can enter console commands and modify console variables manually. This is typically most useful for developers, modders, and other advanced users. **Co... mmand prompt is then run as Doomsday Script. This mode is intended only for developers. ===== Command line usage ===== It is
- 1.9.0-beta6 @version
- d support for Direct3D dropped. This eases future development of the renderer significantly. * BSP and gl node builder p... ites. * High resolution textures/flats/patches/model skins not affected by [[rend-tex-gamma]]. * Drawing Models whose skin is de... world units (was 1500). * Combined [[cvar]] //rend-light-decor-plane-far// and //rend-light-decor-wall-far//, renamed to [[rend-light-decor-far]]. * Combined [[cvar]] //rend-light-decor-plane-bright
- 1.9.0-beta1...4 @version
- ed, it is intended to be the new default lighting model for Doomsday. In this release bias lighting must be enabled manually (by setting ''rend-bias'' to one), and it has not been fully adjuste... n't been touched yet. ==== MacOSX ==== * 3D model renderer is broken. Most models in =jdoom-resource-pac... ==== * fixed several [[endianness_issue]]s in model rendering, [[xg]], [[wav]] loading, buttons * fixed... ames (now compatible with Win + Linux) * fixed rendering of [[shiny_model]]s (multitex and non-multitex) * fixed many
- readme_windows @guide:2.0
- inal games' limitation of 35 FPS * Stereoscopic rendering modes: anaglyph, side-by-side, cross-eye and parallel... ld objects * [[Particle effects]] system * 3D models for world objects (with per-vertex lighting and multiple light sources), [[skies]], [[skyboxes]], and [[particle... eserved for advanced settings that are useful for developers and modding. **Renderer settings.** Most of the rendere... xt field. Here you can enter console commands and modify console variables manually. This is typically most useful for developers, modders, and other advanced users. **Co
- doomsday @guide:2.0:man
- inal games' limitation of 35 FPS * Stereoscopic rendering modes: anaglyph, side-by-side, cross-eye and parallel... ld objects * [[Particle effects]] system * 3D models for world objects (with per-vertex lighting and multiple light sources), [[skies]], [[skyboxes]], and [[particle... eserved for advanced settings that are useful for developers and modding. **Renderer settings.** Most of the rendere... xt field. Here you can enter console commands and modify console variables manually. This is typically most useful for developers, modders, and other advanced users. **Co
- readme_macos @guide:2.0
- inal games' limitation of 35 FPS * Stereoscopic rendering modes: anaglyph, side-by-side, cross-eye and parallel... ld objects * [[Particle effects]] system * 3D models for world objects (with per-vertex lighting and multiple light sources), [[skies]], [[skyboxes]], and [[particle... eserved for advanced settings that are useful for developers and modding. **Renderer settings.** Most of the rendere... xt field. Here you can enter console commands and modify console variables manually. This is typically most useful for developers, modders, and other advanced users. **Co
- detailed_list_of_changes_in_doomsday_version_1.9.7 @version
- Uri] * mismanagement of GL_TEXTURE_2D state in model renderer * Doom: Doom title screen displayed when p... map: missing "All marks cleared" message * sky models not rendered * [395] regression: HacX fails to start [m... oned exactly the same as the original games' * rend-dev-wireframe 1 will only affect player view; added mode 2 for wire framing the UI/fonts ====== Fixes =... "smoothscr" - now unnecessary as the [[:cvar]] [[:rend-tex-filter-ui]] can be modified directly. ==== Win32 ==== * When runni