Fulltext results:
- values_for_doom @ded
- lth limit. Default value is 200. ; Weapon : Weapon the player will be spawned holding (see reference table belo... rounds per shot. ; Owned : If this is "1" the player is given this weapon when spawned. ; Static : Setting this to "1" will prevent the lowering/raising of the weapon when switching (e.g., if a weapon model has raise/lower animations). However the weapon will still take t
- jdoom_version_1_15_0-beta1_.4 @games
- ive]]: number (0-NUMWEAPONS) = give an individual weapon (as if found), f = give the player the power of flight. * Changed: [[ccmd]] [[rev... kes the player look upwards when killed. * [[player-weapon-nextmode]]: Use custom order for next/previous weapon cycle. ===== HUD ===== * Added new fullscre... tatusbar**: The status bar is drawn on top of the player view (instead of underneath it) positioned centra
- 2.1 @version
- display has a 16:9 or wider aspect ratio.) Hexen player weapon sprites were not obeying the configured texture f
- 1.11.2 @version
- = Fixes ===== * Doom: Crash trying to give a weapon unavailable in the current game mode (e.g., cheats) * Map Renderer: Fatal error firing the BFG in DOOM mod "Astrostein" * Server: Fatal error... nterpretation of skill level zero * libcommon: Player movement speed inconsistensies * Hexen: Ineffe