Fulltext results:
- 2.3 @version
- ral new [[https://tracker.dengine.net/issues/2375|Doomsday Script bindings]] were added, allowing access to game, player, and thing properties. In addition to spawning th... It can be controlled via scripts. **Renderer.** Player HUD weapon models may specify a custom FOV value ... pearance more faithfully. ===== Fixes ===== * Color adjustments are applied via shaders, making it po... the entire monitor. This makes it feasible to use color adjustments when running in windowed mode. * Fi
- model @assets
- The article applies to version [[version:2.2]]. Doomsday 1.x supports only [[ded:model|MD2/DMD models]... d in the loaded game. ===== Models representing player weapons (model.weapon.*) ===== Example: asset... path = "wand.md5mesh" } This asset is for a player weapon model that will be drawn instead of a 2D p... e an appropriate size in world units (compared to player height, for example). ===== Common metadata for
- overview_of_resources_doomsday_1.x @modding
- //media0.png// into the //Patches// directory. Doom uses color-mapping to change specific colors in some sprites, e.g., the players, so that the same image can be displayed with di... r example: //playa1-table01-ck.png// would be the Doom player sprite frame A1 with color table 1. The //-ck// suffix makes the image color keyed (i.e. special colors indicate transparent pixels). ===== Raw screens ===== Some background pi
- readme_macos @guide:2.2
- ded automatically after you click the button. **Player name and color.** When a game is running (after joining a multip... yer), go to the game's "Options" menu and select "Player Setup". In this menu you can change your multiplayer name, player color, and (in Hexen) player class. Note that this is the game's own menu and not part of Doomsday's UI. **Connecting to a non-public server.** To connect to a server that is ... _translation|network address translation (NAT)]]. Doomsday uses TCP network connections for multiplayer games. If you host a game and are behind a firewa
- doomsday @guide:2.2:man
- ded automatically after you click the button. **Player name and color.** When a game is running (after joining a multip... yer), go to the game's "Options" menu and select "Player Setup". In this menu you can change your multiplayer name, player color, and (in Hexen) player class. Note that this is the game's own menu and not part of Doomsday's UI. **Connecting to a non-public server.** To connect to a server that is ... _translation|network address translation (NAT)]]. Doomsday uses TCP network connections for multiplayer games. If you host a game and are behind a firewa
- readme_windows @guide:2.2
- ded automatically after you click the button. **Player name and color.** When a game is running (after joining a multip... yer), go to the game's "Options" menu and select "Player Setup". In this menu you can change your multiplayer name, player color, and (in Hexen) player class. Note that this is the game's own menu and not part of Doomsday's UI. **Connecting to a non-public server.** To connect to a server that is ... _translation|network address translation (NAT)]]. Doomsday uses TCP network connections for multiplayer games. If you host a game and are behind a firewa
- readme_macos @guide:2.3
- ded automatically after you click the button. **Player name and color.** When a game is running (after joining a multip... yer), go to the game's "Options" menu and select "Player Setup". In this menu you can change your multiplayer name, player color, and (in Hexen) player class. Note that this is the game's own menu and not part of Doomsday's UI. **Connecting to a non-public server.** To connect to a server that is ... _translation|network address translation (NAT)]]. Doomsday uses TCP network connections for multiplayer games. If you host a game and are behind a firewa
- doomsday @guide:2.3:man
- ded automatically after you click the button. **Player name and color.** When a game is running (after joining a multip... yer), go to the game's "Options" menu and select "Player Setup". In this menu you can change your multiplayer name, player color, and (in Hexen) player class. Note that this is the game's own menu and not part of Doomsday's UI. **Connecting to a non-public server.** To connect to a server that is ... _translation|network address translation (NAT)]]. Doomsday uses TCP network connections for multiplayer games. If you host a game and are behind a firewa
- readme_windows @guide:2.3
- ded automatically after you click the button. **Player name and color.** When a game is running (after joining a multip... yer), go to the game's "Options" menu and select "Player Setup". In this menu you can change your multiplayer name, player color, and (in Hexen) player class. Note that this is the game's own menu and not part of Doomsday's UI. **Connecting to a non-public server.** To connect to a server that is ... _translation|network address translation (NAT)]]. Doomsday uses TCP network connections for multiplayer games. If you host a game and are behind a firewa
- sector_type @xg
- ual appearance of the sector (for instance, light color) and gameplay functionality (for instance, damaging the player). An //XG sector// is a normal [[games:Doom]] sector whose type is an //XG sector type//. XG sectors h
- 2.1 @version
- optimizations for more efficient rendering of the player view, menus, text, and the Doomsday UI. * **UI improvements:** The Doomsday UI ... Visual tweaks in Heretic and Hexen.** The automap colors now match vanilla Heretic more closely. The appearance of the player status bar was tweaked, and a GL shader is used f... ogs (like Audio Settings). **UI internals.** The Doomsday UI framework was improved to support runtime ... be done on the fly. For example, one can now move Doomsday to an external display that has a different p
- readme_macos @guide:2.1
- ded automatically after you click the button. **Player name and color.** When a game is running (after joining a multip... yer), go to the game's "Options" menu and select "Player Setup". In this menu you can change your multiplayer name, player color, and (in Hexen) player class. Note that this is the game's own menu and not part of Doomsday's UI. **Connecting to a non-public server.** To connect to a server that is ... _translation|network address translation (NAT)]]. Doomsday uses TCP network connections for multiplayer games. If you host a game and are behind a firewa
- readme_windows @guide:2.1
- ded automatically after you click the button. **Player name and color.** When a game is running (after joining a multip... yer), go to the game's "Options" menu and select "Player Setup". In this menu you can change your multiplayer name, player color, and (in Hexen) player class. Note that this is the game's own menu and not part of Doomsday's UI. **Connecting to a non-public server.** To connect to a server that is ... _translation|network address translation (NAT)]]. Doomsday uses TCP network connections for multiplayer games. If you host a game and are behind a firewa
- doomsday @guide:2.1:man
- ded automatically after you click the button. **Player name and color.** When a game is running (after joining a multip... yer), go to the game's "Options" menu and select "Player Setup". In this menu you can change your multiplayer name, player color, and (in Hexen) player class. Note that this is the game's own menu and not part of Doomsday's UI. **Connecting to a non-public server.** To connect to a server that is ... _translation|network address translation (NAT)]]. Doomsday uses TCP network connections for multiplayer games. If you host a game and are behind a firewa
- examples @xg
- Type examples ====== ===== Restore sector light color & luminance ===== <code> Line Type { ID = 61... original" } </code> Restores the light level and color of the sectors that have the same tag number as t... ==== <code> Line Type { ID = 5070 Flags = player_use Flags2 = when_act | any Class = wall_te... _FACE1" } </code> The line can be activated with player Use events. Game mode and skill level have no eff