Fulltext results:
- 2.3 @version
- Version 2.3 ====== This release enhances vanilla DOOM render hack support and adds new Doomsday Script ... 0,2.3.0,build3650~@# ===== New features ===== **DOOM render hacks.** //TNT: Evilution// and //The Plut... hacks to take advantage of quirks in the original DOOM renderer. Many of these effects are now supported... t bindings]] were added, allowing access to game, player, and thing properties. In addition to spawning th
- overview_of_resources_doomsday_1.x @modding
- r example: //playa1-table01-ck.png// would be the Doom player sprite frame A1 with color table 1. The //-ck// suffix makes the image color keyed (i.e. special colors indicate transparent pixels... If the map contains an alpha channel, the actual color values are ignored; only the alpha values are sig... alpha channel, one is generated by averaging the color values of the image. Example: If you assign the
- readme_macos @guide:2.2
- ded automatically after you click the button. **Player name and color.** When a game is running (after joining a multip... yer), go to the game's "Options" menu and select "Player Setup". In this menu you can change your multiplayer name, player color, and (in Hexen) player class. Note that this is the game's own menu and not part of Doomsday's UI. **Co... te the feel of the original 35 Hz input events of Doom. However, when the screen is actually refreshed a
- doomsday @guide:2.2:man
- ded automatically after you click the button. **Player name and color.** When a game is running (after joining a multip... yer), go to the game's "Options" menu and select "Player Setup". In this menu you can change your multiplayer name, player color, and (in Hexen) player class. Note that this is the game's own menu and not part of Doomsday's UI. **Co... te the feel of the original 35 Hz input events of Doom. However, when the screen is actually refreshed a
- readme_windows @guide:2.2
- ded automatically after you click the button. **Player name and color.** When a game is running (after joining a multip... yer), go to the game's "Options" menu and select "Player Setup". In this menu you can change your multiplayer name, player color, and (in Hexen) player class. Note that this is the game's own menu and not part of Doomsday's UI. **Co... te the feel of the original 35 Hz input events of Doom. However, when the screen is actually refreshed a
- readme_macos @guide:2.3
- ded automatically after you click the button. **Player name and color.** When a game is running (after joining a multip... yer), go to the game's "Options" menu and select "Player Setup". In this menu you can change your multiplayer name, player color, and (in Hexen) player class. Note that this is the game's own menu and not part of Doomsday's UI. **Co... te the feel of the original 35 Hz input events of Doom. However, when the screen is actually refreshed a
- doomsday @guide:2.3:man
- ded automatically after you click the button. **Player name and color.** When a game is running (after joining a multip... yer), go to the game's "Options" menu and select "Player Setup". In this menu you can change your multiplayer name, player color, and (in Hexen) player class. Note that this is the game's own menu and not part of Doomsday's UI. **Co... te the feel of the original 35 Hz input events of Doom. However, when the screen is actually refreshed a
- readme_windows @guide:2.3
- ded automatically after you click the button. **Player name and color.** When a game is running (after joining a multip... yer), go to the game's "Options" menu and select "Player Setup". In this menu you can change your multiplayer name, player color, and (in Hexen) player class. Note that this is the game's own menu and not part of Doomsday's UI. **Co... te the feel of the original 35 Hz input events of Doom. However, when the screen is actually refreshed a
- sector_type @xg
- ual appearance of the sector (for instance, light color) and gameplay functionality (for instance, damaging the player). An //XG sector// is a normal [[games:Doom]] sector whose type is an //XG sector type//. XG sectors h
- readme_macos @guide:2.1
- ded automatically after you click the button. **Player name and color.** When a game is running (after joining a multip... yer), go to the game's "Options" menu and select "Player Setup". In this menu you can change your multiplayer name, player color, and (in Hexen) player class. Note that this is the game's own menu and not part of Doomsday's UI. **Co... te the feel of the original 35 Hz input events of Doom. However, when the screen is actually refreshed a
- readme_windows @guide:2.1
- ded automatically after you click the button. **Player name and color.** When a game is running (after joining a multip... yer), go to the game's "Options" menu and select "Player Setup". In this menu you can change your multiplayer name, player color, and (in Hexen) player class. Note that this is the game's own menu and not part of Doomsday's UI. **Co... te the feel of the original 35 Hz input events of Doom. However, when the screen is actually refreshed a
- doomsday @guide:2.1:man
- ded automatically after you click the button. **Player name and color.** When a game is running (after joining a multip... yer), go to the game's "Options" menu and select "Player Setup". In this menu you can change your multiplayer name, player color, and (in Hexen) player class. Note that this is the game's own menu and not part of Doomsday's UI. **Co... te the feel of the original 35 Hz input events of Doom. However, when the screen is actually refreshed a
- examples @xg
- Type examples ====== ===== Restore sector light color & luminance ===== <code> Line Type { ID = 61... original" } </code> Restores the light level and color of the sectors that have the same tag number as t... ==== <code> Line Type { ID = 5070 Flags = player_use Flags2 = when_act | any Class = wall_te... _FACE1" } </code> The line can be activated with player Use events. Game mode and skill level have no eff
- doomsday @guide:2.0:man
- rver list or in the server information popup. **Player name and color.** When a game is running (after joining a multip... yer), go to the game's "Options" menu and select "Player Setup". In this menu you can change your multiplayer name, player color, and (in Hexen) player class. Note that this is the game's own menu and not part of Doomsday's UI. **Co... te the feel of the original 35 Hz input events of Doom. However, when the screen is actually refreshed a
- readme_macos @guide:2.0
- rver list or in the server information popup. **Player name and color.** When a game is running (after joining a multip... yer), go to the game's "Options" menu and select "Player Setup". In this menu you can change your multiplayer name, player color, and (in Hexen) player class. Note that this is the game's own menu and not part of Doomsday's UI. **Co... te the feel of the original 35 Hz input events of Doom. However, when the screen is actually refreshed a