Fulltext results:
- version
- == Stable releases ===== ^ Release ^ Version ^ [[devel:automated_build_system#build_numbers|Build]] ^ ... | 439 | | | ::: | [[version:1.9.7]] | 425 | [[devel:Autobuilder]] taken into use | ^ |||| | 1.8 | ... ilds can be accessed via the [[http://api.dengine.net/1/builds?format=feed|Build Events RSS feed]]. See also: [[devel:autobuilder|Automated Builds Repository]] ====
- build_tools_for_unix @devel
- a the terminal: yum install cmake SDL_mixer SDL_net openal mesa-libGL-devel mesa-libGLU-devel yum install SDL-devel SDL_net-devel SDL_mixer-devel zlib-devel libpng-devel yum install graphviz ncurses-devel Each package can be in
- devel
- ===== See also ===== * [[http://blog.dengine.net/|Developer blog]] * [[http://www.ohloh.net/p/deng|Analysis and details of Doomsday in Ohloh.net]]
- readme_macos @guide:2.2
- ory of Debian packages. **Daniel Swanson** is a developer in the Deng Team, original author of the [[http://dengine.net|dengine.net]] website backend, and former maintainer of the jDoom Resource Pack. **Vermil** regularl... ased games. **Jaakko Keränen** created the Doomsday Engine and is the lead developer of the project.
- doomsday @guide:2.2:man
- ory of Debian packages. **Daniel Swanson** is a developer in the Deng Team, original author of the [[http://dengine.net|dengine.net]] website backend, and former maintainer of the jDoom Resource Pack. **Vermil** regularl... ased games. **Jaakko Keränen** created the Doomsday Engine and is the lead developer of the project.
- readme_windows @guide:2.2
- ory of Debian packages. **Daniel Swanson** is a developer in the Deng Team, original author of the [[http://dengine.net|dengine.net]] website backend, and former maintainer of the jDoom Resource Pack. **Vermil** regularl... ased games. **Jaakko Keränen** created the Doomsday Engine and is the lead developer of the project.
- readme_macos @guide:2.3
- ory of Debian packages. **Daniel Swanson** is a developer in the Deng Team, original author of the [[http://dengine.net|dengine.net]] website backend, and former maintainer of the jDoom Resource Pack. **Vermil** regularl... ased games. **Jaakko Keränen** created the Doomsday Engine and is the lead developer of the project.
- doomsday @guide:2.3:man
- ory of Debian packages. **Daniel Swanson** is a developer in the Deng Team, original author of the [[http://dengine.net|dengine.net]] website backend, and former maintainer of the jDoom Resource Pack. **Vermil** regularl... ased games. **Jaakko Keränen** created the Doomsday Engine and is the lead developer of the project.
- readme_windows @guide:2.3
- ory of Debian packages. **Daniel Swanson** is a developer in the Deng Team, original author of the [[http://dengine.net|dengine.net]] website backend, and former maintainer of the jDoom Resource Pack. **Vermil** regularl... ased games. **Jaakko Keränen** created the Doomsday Engine and is the lead developer of the project.
- player_controls @devel
- the control state. * Preparing for the unified networking model where there is no separation between... * Flexible (engine-side) configuration of input device axes to player controls. ===== How players a... l see the result that he expects, although due to network latency the results of the action may be dela... isters logical controls. - Engine allows input devices to be bound to the logical controls. - Eng
- packages @fs
- 3D model and image files. File structure: net.dengine.test.glsandbox.pack/ info.dei ... In the case of the above example, the origin is //net.dengine//, i.e., the Doomsday project's web site.... of packages.** Consider the package file name: **net.dengine.test.glsandbox.pack**. What if you have t... rm suffix// to the file name; for example: <code> net.dengine.test.glsandbox_1.2beta.pack
- running_a_server @multiplayer
- d = "" server-player-limit = 6 server-public = 1 net-dev = 0 net-ip-address = "" net-ip-port = 13209 net-master-address = "www.dengine.net" net-master-path = "/master.php" net-master-port
- 1.10 @version
- we've completed a couple of important long-term [[devel:roadmap]] items: the [[multiplayer:running_a_se... he engine. Prompted by the accelerating speed of development and how impactful the changes have been r... ==== Bug tracker ===== * [[http://sourceforge.net/p/deng/bugs/search/?q=_milestone%3Av1.10+%26%26+%... or the 1.10 milestone]] * [[http://sourceforge.net/p/deng/bugs/search/?q=%21status%3Awont-fix+%26%26
- roadmap @devel
- ct roadmap ====== See: [[http://tracker.dengine.net/projects/deng/roadmap|Project roadmap]] ===== C... orward. This is the exciting stuff that motivates developers to work on the project. However, during th... carefully and meticulously, so that end users and developers alike are on the same page about the statu... e [[automated build system]]. This means that all development in the master branch must be atomic enoug
- start
- ports of Doom, Heretic and Hexen have been under development since 1999. The first versions were relea... echnologies such as 3D graphics and client/server networking. A lot of emphasis is placed on good-looki... rt|Modding, creating assets and packages]] * [[devel|General software development topics]] **Start here:** [[guide:introduction|Introduction]]