Fulltext results:
- detailed_list_of_changes_in_doomsday_version_1.9.7
- * clientside InFine [with client skip] * resource namespace population issues [F_MatchFileName matc... o late * -vdmap'd paths do not populate into resource namespaces * color palette not found [with model resource packs] * Hexen/Deathkings: game starts in regu... l) * Hexen: skies do not scroll * Hexen: no music beyond title * replacement sprites scaled to d
- 1.9.7
- on the fly using: ''load heretic-ext'' * **Resource Locator.** The engine's resource locator has been improved to locate the required resources for all games... a bit slower than in previous releases. * **Resource URIs.** All resources are now defined using [[resource_uris|URI]] paths into the engine's virtual filesys
- detailed_list_of_changes_in_doomsday_version_1.9.10
- " composition. * Out-of-namespace flat/patch resource lookup errors. * Sky models and various map pr... I ===== * [[:listmaps]] printed [null] as the source file for missing maps and omitted maps outside th... tartup performance with several file system and resource management optimizations. * Tools ([[:texc]], ... synth, uses libfluidsynth’s output driver to play music * FluidSynth (Unix): audio driver can be chose
- 1.9.0-beta5
- 099) * Segmentation violation: deleting a bias source while the render lists are frozen. * View angl... =74815&atid=542099) ===== Changes ===== * Resource files packaged into PK3s in the installed file tree. * Source code directory structure reorganized. New modular... was 64. ==== Mac OS X ==== * Made sure MP3 music works in OS X with QuickTime. * The distributi
- 1.9.10
- on incarnations of key subsystems: file system, resource management, and scripting. This means, though, th... continue supporting the j-prefixed names inside resource packages for backwards compatibility. ==== High... th audio plugin]] no longer requires FMOD to play music; it can send music directly to the audio output. * Command-line tools for creating and editing data f
- detailed_list_of_changes_in_doomsday_version_1.9.8
- m multiple audio plugins. E.g., SFX from FMOD and Music from winmm (for MIDI). See [[:isfx]], [[:imusic]], [[:icd]]. * Added variable [[:sound-overlap-stop]]... only one sound to be emitted at a time by a sound source (to comply with original Doom engine behavior). ... ting and changing display modes. * Optimized resource subsystem performance for a faster engine startup