Fulltext results:
- overview_of_resources_doomsday_1.x
- fects. Like other external resources, placing a music file into the //Music// resource class directory is enough. The file name must mat... rom a WAD. Another way to specify an external resource file is to use the ''[[ext]]'' key of a Music definition (in Audio.ded). An example of editing ... since they wouldn't have to worry about where the music file is. If you decide to move the song, create a... r the //Doomsday/Data/jDoom/// directory called //Music//. Another logical choice could be //Doomsday/Mus
- resource_uris
- URI stands for "Uniform Resource Identifier". URIs are used to define paths into the engine's internal fil... scheme is implicitly defined by the **type** of resource being referenced and can be omitted. Sometimes ho... necessary in order to unambiguously reference a resource (for example, two textures with the same name in ... ==== Doomsday presently defines the following resource schemes: | ===== Resource classes ===== * Defs
- automatic_file_mapping_in_pk3
- making addons. ===== Automatic relocation by resource class ===== Files in the root direction of a PK... elocation according to the associated [[modding:resource class]]. Files with the following extensions are... irtual) directory appropriate for that class of resource. For example, given two archives "a.pk3" and "b.p... fonts/ * lightmaps/ * models/ (1.9.7+) * music/ * patches/ * sfx/ (1.9.7+) * textures/