Fulltext results:
- 1.9.0-beta6
- =542099&aid=1983920&group_id=74815). * Until a mobj moved, the angle of all models used by it was inc... atid=542099&aid=1661207&group_id=74815). * Any mobj flagged with MF_SKULLFLY would stop moving if their trajectory would intercept another mobj flagged with MF_SPECIAL. * Fatal error when at... apons require ammo. * Blood spawned by P_DamageMobj even if no damage actually inflicted. * Voodoo
- 1.9.0-beta5
- h [[j_doom]]). This was fixed by making sure that mobjs in the NULL state (state zero) or whose state re... equired info has been received, not when a Create Mobj delta is received. The Create Mobj delta may get lost, so it isn't very reliable. * Fixed problem where lots of mobjs are created and destroyed in a rapid succession
- detailed_list_of_changes_in_doomsday_version_1.9.7
- ns of iwad original * server should send state/mobjtype dictionary to clients [resource mods] * Do... rols stuck at map start * Hexen: standing on a mobj allows walking through walls * Hexen: no view bobbing when walking on mobjs [e.g., barrels in DK map17] * Enemies embedded in one another cannot separate [caused by game-mobj-fracepsilon] * Doom: Flying enemies get stuck
- 1.9.0-beta1...4
- rectly ([[batman_tc]], wall torches). * fixed: mobj shadows sometimes rendered above the object casti... gnored when calculating if a radius attack hits a mobj with this attribute (in PIT_RadiusAttack). ====... inding classes ===== Map data ===== * [[listmobjs_cmd_]]: print a list of the mobj ids + names (if set via DED) to the console. * unknown/[[missing_t
- 1.9.0-beta6.4
- d=542099). ==== Common code library ==== * Mobj types from game modes where they should not be pr... le playing Ultimate DOOM via XG or the ccmd "spawnmobj"). * Mobj types specifically disabled in the server configuration could still be spawned dynamically... (rather than where they were first spawned). * Mobjs of type MT_PUFF and MT_ROCKETPUFF spawned with t
- 1.9.0-beta6.8
- p_id=74815&atid=542099) * Clipping issues with mobjs vs T_MovePoly-type polyobjects (e.g., the pushin... 99 * Uninitialized variable in [[ccmd]] [[spawnmobj]] which would result in mobjs always being spawned at the ceiling height. * "Blank map titles no lon... id=2871888&group_id=74815&atid=542099 * Hidden mobjs are visible. http://sourceforge.net/tracker/inde
- 1.9.0-beta6.9
- id=74815&atid=542099 * Vissprites produced for mobjs whose origin sector is of zero height. * Opaq... &atid=542099 * Tiny difference in walk-to-stop mobj momentum threshold compared to original behavior.... ating briefly after teleportation. * "General: Mobjs overlapping more than one sector". http://source... === Engine ==== * Changed [[cvar]] [[rend-dev-mobj-bbox]] Draw bounding boxes for all mobjs, not jus
- detailed_list_of_changes_in_doomsday_version_1.9.9
- ntSurfacesForDecorationUpdate(). * Renderer: lumobj => BSP leaf contact spreading. * Light source ... ger handling unknown flats.” {{:sfbug|1070}} * Mobjs outside the playable map should not emit light. ... patches. ===== Multiplayer ===== * Server: mobj flags got lost due to a bug when merging mobj deltas with existing ones in the pool (e.g., mobj color t
- 2.2
- de extension for syntax highlighting. **Scripted mobj actions.** Newly introduced scripting use cases are mobj state [[ded:state#action|action functions]] that ... #ontouch|“On touch”]] script that gets run when a mobj is touched. The latter could be used for instance
- 1.9.0-beta6.2
- ssible. * Fixed: Logic error which resulted in mobjs hidden behind one-sided walls visible from the o... * Added: [[cvar]] [[rend-dev-lums]] 1=Enable lumobj debug display. ==== jHeretic ==== * Added:
- 1.15
- achieving perfect isolation, thinkers (including mobjs like monsters and pick-up items) have been "open
- detailed_list_of_changes_in_doomsday_version_1.10
- } = 2. * Map: Fatal error with {{:var|rend-dev-mobj-bbox}}. * Map: "Missing" material not always a
- detailed_list_of_changes_in_doomsday_version_1.12
- bcrushednonbleeders}} for controlling whether only bleeding mobjs should be gibbed (a Doom bug fix). }}
- detailed_list_of_changes_in_doomsday_version_1.13
- {{tag|All Games}} ===== * Links to deceased mobjs retained in the Blockmap resulting in various vi