Fulltext results:
- 1.9.0-beta6
- =542099&aid=1983920&group_id=74815). * Until a mobj moved, the angle of all models used by it was inc... atid=542099&aid=1661207&group_id=74815). * Any mobj flagged with MF_SKULLFLY would stop moving if their trajectory would intercept another mobj flagged with MF_SPECIAL. * Fatal error when at... not an option. * Segmentation violation when a mobj attempts to change to a undefined pain state (htt
- 1.9.0-beta5
- equired info has been received, not when a Create Mobj delta is received. The Create Mobj delta may get lost, so it isn't very reliable. * Fixed problem wh... floor/ceiling [[wind]] would incorrectly affect [[mobj]]s when they were on a ledge above them. (http://... === Definitions ==== * Added MF3_NOINFIGHT: [[mobj]]s give this flag cannot be in-fought with by any
- detailed_list_of_changes_in_doomsday_version_1.9.7
- rols stuck at map start * Hexen: standing on a mobj allows walking through walls * Hexen: no view ... ed in one another cannot separate [caused by game-mobj-fracepsilon] * Doom: Flying enemies get stuck ... ve volumes; efficient test for a full volume * mobj <-> polyobj collisions thrust mobj at an incorrect angle (+inconsistent damage) [polyobj seg->angle !=
- 1.9.0-beta1...4
- rectly ([[batman_tc]], wall torches). * fixed: mobj shadows sometimes rendered above the object casti... gnored when calculating if a radius attack hits a mobj with this attribute (in PIT_RadiusAttack). ====... === * [[listmobjs_cmd_]]: print a list of the mobj ids + names (if set via DED) to the console. * ... masked walls with hard edges * cvar [[rend-dev-mobj-bbox]]: debugging aid - render mobj bounding boxe
- 1.9.0-beta6.4
- d=542099). ==== Common code library ==== * Mobj types from game modes where they should not be pr... timate DOOM via XG or the ccmd "spawnmobj"). * Mobj types specifically disabled in the server configu... he floor and ceiling heights (minus height of the mobj being spawned) at the specified x/y location shou
- 2.2
- de extension for syntax highlighting. **Scripted mobj actions.** Newly introduced scripting use cases are mobj state [[ded:state#action|action functions]] that ... #ontouch|“On touch”]] script that gets run when a mobj is touched. The latter could be used for instance
- detailed_list_of_changes_in_doomsday_version_1.9.9
- patches. ===== Multiplayer ===== * Server: mobj flags got lost due to a bug when merging mobj deltas with existing ones in the pool (e.g., mobj color translation not changing when it’s supposed to)
- 1.9.0-beta6.9
- &atid=542099 * Tiny difference in walk-to-stop mobj momentum threshold compared to original behavior.... === Engine ==== * Changed [[cvar]] [[rend-dev-mobj-bbox]] Draw bounding boxes for all mobjs, not jus
- 1.9.0-beta6.8
- tail&aid=2856040&group_id=74815&atid=542099 * "mobj_t* converted to int! Not 64-bit compatible" remov
- detailed_list_of_changes_in_doomsday_version_1.10
- } = 2. * Map: Fatal error with {{:var|rend-dev-mobj-bbox}}. * Map: "Missing" material not always a