Fulltext results:
- model
- metadata ^^ ^ Variable^ Description | | ''diffuseMap''| Path of the image to be used for surface color (RGB) and the overall opacity (A). | | ''normalMap''| Path of the RGB image to be used for normal vectors. The image must contain un... If not provided, Doomsday falls back to a normal map where the normals point straight up (RGB 128,128,... Z 0,0,1). Alpha component is ignored. | | ''heightMap''| Path of a height field image to be used for ge
- shader
- ample: shader my_custom_shader { variable uMapTime {} ... The GLSL source code also needs t... le below. ^ Variable ^ Type ^ Description | | ''uMapTime''| float | Time in the current map, in seconds since the map was started. Does not increase while the game is paused. | | ''uProjectionMa