Fulltext results:
- model
- .</ul></html> | | ''opacityFromWeapon'' | Model's opacity is affected by the player weapon (psprite) opacity. Defaults to ''True''. | | ''fullbrightFromWeapon'' | M... tely necessary — remember that each object in the map will be processed separately. This value can also... y is interpreted as the path of the diffuse color map. The model asset definition can override these, t
- shader
- ion | | ''uMapTime''| float | Time in the current map, in seconds since the map was started. Does not increase while the game is paused. | | ''uProjectionMa... ation-only matrix for orienting a reflection cube map around the model. | | ''uEyePos'' | vec3 | Model ... odify the texture UV, emission color, and surface opacity. defines $= {'PREDEF_TRANSFORM_UV(uv)': 'uv =